Black: Review
Overall, I had some fun playing Black. I don't see myself playing through the entire game again. I've already played some of the levels through a second time, which was just as fun if not more with infinite ammo.
Overall, I had some fun playing Black. I don't see myself playing through the entire game again. I've already played some of the levels through a second time, which was just as fun if not more with infinite ammo.
Judging by the amount of emails I've received over the past couple days asking "you're playing Black? how is it?", I'm assuming people actually check out my Currently Playing section. So, how is Black you ask? It's just as rad as you were hoping it would be! Criterion have taken their desire for extremely fast paced action with tons of shit blowing up that made the Burnout series so great and applied it to a first person shooter. I was fully expecting this game to be pure run-and-gun, but it's not entirely. There's actually a strategic element to it where you're forced to use cover to get around well hidden enemies. It's very tough at times as just about everything in the environment can be destroyed. So that concrete wall you're hiding behind might not be there in 5 seconds.
I recently re-acquired an Xbox and have been catching up on some games I missed out on. Prince of Persia: The Two Thrones being one of them. I wasn't far into my quest to save Babylon when I realized I had never finished the first two games in the Sands of Time series.
On January 27, 2006, French game developer Nadeo did something no developer has done before. They released a game specifically designed for the ESWC absolutely free for the entire world. Trackmania Nations ESWC is the third installment in the Trackmania series and will totally knock your socks off... if of course you're wearing any.
Man, was I ever stoked when I brought home my 21" 16:10 LCD monitor. Unfortunately, that feeling didn't last as long as I had hoped. It seems there's several issues which hamper widescreen gaming that aren't exactly common knowledge. Even after doing hours of research into pros and cons of having a widescreen LCD, I was met with many challenges and frustrating roadblocks that prevented me from jumping into the games I had been playing on my old 19" CRT. With the growing popularity of widescreen monitors and LCDs quickly taking over the monitor market share, I thought it would be a good idea to share my experiences and hopefully cut down the hours you might spend troubleshooting should you pick up a widescreen LCD. First thing's first. There's some terminology you need to know and understand...
Straight up, F.E.A.R. is one of the best games I have ever played. It's one of those games that comes along once or twice a year that just blows your mind, over and over and fully justifies the thousands of dollars you've spent on hardware to game on a PC. It's hard to find a starting point for this review as every aspect of the game is astounding.
I've tried to completely ignore the Xbox 360 until the pre-meditated hype dies down. But a friend of mine recently picked one up and has been showing me screenshots and bragging like a bastard, so I decided to drop the $750 deposit and rent one for a few days. The 'package' I got came with 2 wired controllers, a memory card (yuck!) and the standard cables - composite and component. I also had my choice of 2 games. Since the pickings are slim, I decided to go with 2 truly 'next gen' games... or rather, games that were developed specifically for the 360 - Project Gotham Racing 3 and Perfect Dark Zero. I didn't even bother hooking it up to my TV (a 27" Sony Trinitron) but instead, went straight to my new monitor. It has component inputs, which worked out lovely! The colours were great - super bright and vibrant and the picture was really crisp. So, it looks nice... but how does it play?
Over the past couple weeks, I've barely played any games at all. I got back into F.E.A.R. and have almost finished it, but my system has not being running so hot lately - actually, it's been running very hot, which brings me to the topic of this post. Over the past year I've replaced just about every piece of hardware. I started with the motherboard and worked my way out. Most recently replacing my 266MHz memory with a pair of 512MB, 400MHz Corsair XMS ProSeries RAM. Since my CPU has a front side bus of 800MHz, I was looking forward to a pretty significant performance increase. Unfortunately, this wasn't the case at all. After installing the RAM, I noticed no increase at all. Still the same hiccups and lags remained. It was time to do some serious troubleshooting - having dropped so much cash on my machine over the past year, I wasn't ready to give up on it just yet. I knew there had to be a cause for the slowdowns and poor performance I'm seeing.
Last week I wrote about my recent purchase of the Xbox 360 controller for Windows, most notably, the lack of support from Microsoft and the inability to tweak it. Not that this should come as a surprise to any Windows user. But still quite disappointing. Since then, I've received quite a few hits from people searching phrases like "xbox 360 controller deadzone", "configure xbox 360 controller for windows", "xbox 360 controller for windows mapping", etc. Needless to say, I'm not the only one been who's looking for a solution. Luckily, thanks to a few (very lengthy) anonymous tips, that solution has been found!
I may be able to wait to drop a few hundred on an Xbox 360, but I couldn't resist picking up a controller to use on my PC. They don't come cheap - I paid close to $60 (CDN) and I almost wish I hadn't. For whatever reason, there hasn't been a whole lot of chatter on this topic. Which is why I was so eager to pick one up. I have a couple Logitech gamepads, but they're nowhere near as good as the Xbox controller. Since the first time I squeezed those triggers, I've never looked back. Best game controller design ever! Especially for racing games. With most gamepads, it's all or nothing. With an Xbox controller, the triggers act as a third axis (z) allowing you to apply as much or little pressure as desired. Since I've been playing Need For Speed Most Wanted a lot these days, I was itching for those triggers and picked up a 360 controller on release day.
There’s a lot game developers could learn from standard user experience practices applied to the web. One in particular (which has been driving me absolutely nuts lately while playing Need For Speed Most Wanted) is having to confirm every action I do. But not only that, they take it a step further down the path […]
I love playing games on my PC, I really do. But at the same time, I find myself completely frustrated with it on a regular basis. I’m sure I’m not alone on this, but here’s some of the main issues I have with PC gaming… Hardware It seems no matter what you put in your […]