Browsing all 5 posts from February, 2009.
Skate 2 is Rad, but…  
Skate 2 4

Skate 2 is Rad, but…

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It’s hard to believe it’s already been a year and a half since Skate was released. And yet, I would have happily waited longer if it meant some extra polish on the sequel. While Skate 2 takes steps to further innovate the control scheme, add some fun new multiplayer modes, and brings an entirely new massive city to explore, it falls flat on its face in many of the same areas its predecessor did. Which is truly saddening, to say the least. When I first sat down with Skate 2, I had a checklist in my head of issues that I hoped I didn’t see. It wasn’t long before I had witnessed all of them, and added some new annoyances to my list.

F.E.A.R. 2: Project Origin  
F.E.A.R. 2: Project Origin 4

F.E.A.R. 2: Project Origin

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It’s been over 2 years since I played and loved the original F.E.A.R.. Since then, there have been a couple expansion packs which were handled by a different developer which never really lived up to the first game. The console ports of the original game also seemed to fall short and admittedly, this contributed to my lack of enthusiasm towards F.E.A.R. 2 leading up to its release. Once it was released and I had read some solid reviews from writers that had played through the original game, I…

John Spillane  

John Spillane

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Music is what got me into web design in the first place, but I haven’t had many opportunities to work on music related projects, since having left my job at MuchMusic back in 2005. I had a lot of fun working on this Irish legend’s much needed website redesign, and delivered a site that his management team could update from top to bottom in their browser. I had some fun with fixed positioning – keeping the navigation at the top of the browser window when you scroll, and John’s alternating photo and logo in the…

I Almost Forgot to Write About Call of Duty: World at War  
Call of Duty: World at War 4

I Almost Forgot to Write About Call of Duty: World at War

12 Comments

In Call of Duty: World at War, the series makes a jump back to World War 2 and development was handled by the folks at Treyarch. Call of Duty originated with Infinity Ward, who handled the first, second, and fourth games. Treyarch developed the Xbox/PS2 exclusive titles a few years back, along with Call of Duty 3. In other words, Treyarch are the filler studio who produce the less than stellar games between Infinity Ward releases. At least, that’s how I viewed them before I…

Resident Evil 5 Control Schemes = Failure in North America  

Resident Evil 5 Control Schemes = Failure in North America

36 Comments

When the hotly anticipated Resident Evil 5 demo hit the Xbox Live Marketplace early last week, I added it to my queue first thing in the morning so I could play as soon as my work day was done. Being a long time fan of the series, and having played through Resident Evil 4 at least 3 or 4 times, I’ve been itching to get in on some new anti-Umbrella action. The fact that this is the first Resident…