Browsing all 3 posts from September, 2008.
Thursday, September 25th, 2008
It’s almost a month to the day since I launched my redesign, and I figure it’s about time that I open up in regards to how this all came together, and later, how everything works. My previous design was online for nearly 3 years, and shortly after launch, I wrote a couple articles sharing some of the CSS techniques I had used, along with some WordPress snippets. I’m planning to do that again, but first I’d like to walk through the initial planning stages. From wireframing, through months of design mocks.
Wednesday, September 10th, 2008
I grew up hearing the phrase, “If you have nothing good to say, don’t say anything at all.” all too often. But there’s no way I’m biting my tongue this time. The entire time I spent playing Mercenaries 2, I was trying to overlook the bugs and flaws in hopes that the core game would shine through. But even that leaves a lot to be desired since the main components are lacking severely on about every level. Mercenaries 2 is a front-runner for being the most disappointing game of the year.
Thursday, September 4th, 2008
When I made the jump back into freelance work in March of this year, I didn’t have much time to get my plan of attack in order. As a matter of fact, I pretty much just started taking on clients again without really giving it a second thought. I had only been out of the game for a year after all. But a lot can happen in a year when you’re talking technology and the internets. When I realized I was a sinking ship, I started to evaluate myself and how I conduct…