Browsing all 6 posts tagged with need-for-speed-carbon.
Sunday, June 3rd, 2007
Just as I knew it would – Forza 2 has a hold on me like only Forza game can. The original Forza Motorsport for Xbox was the first non-arcade racing game I played and right from the get-go I was fully hooked on it. Like most games of it’s genre, you spend your career collecting cars and upgrading with performance and visual mods. But one thing that makes Forza stand above the rest is the diversity it brings to the table. Each event has a set of restrictions which could be as simple as…
Monday, December 18th, 2006
Things have been so hectic lately, and yet I feel like I’m hardly moving in any direction at all. I’ve definitely been feeling like I’m living to work, as apposed to the opposite which I much prefer. It truly is a hard cycle to break – one that I’ve not even begun to figure out. It’s one of those “you know what needs to be done but can’t seem to bring yourself to do it” situations. And all the while I’ve been telling myself that I’m almost there. Just about in the clear when I can have my evenings and weekends back.
Friday, December 1st, 2006
Even with its faults, NFS Carbon is still a very fun and exciting racing game.
The Good: Looks and sounds great. Super intense music during cop chases and canyon duels. Cutscenes with real actors look a lot better than that of Need for Speed Most Wanted. Great flow through the first few events in career mode. Some pretty rad unlockable cars that I haven’t seen in other games.
The Bad: Unlocking cars is slow until you hit about 65% in career mode. Clunky menus in the customization sections make it a little frustrating. Some environments…
Thursday, November 9th, 2006
You know things are good when the only thing you can really complain about is the fact that there are too many awesome new games and you can’t find time to play them all. Which is exactly how things are at the moment. It’s been about a week and a half since I touched Splinter Cell Double Agent. I was planning to get in some quality time with the multiplayer end of the game, but Need for Speed Carbon stole my attention for a while. Just as I finished the career in Carbon, Tony Hawk’s Project 8 comes out with less than a 24 hour window until the almighty Gears of War is among us. Now that the gears are turning, everything else stops.
Sunday, November 5th, 2006
If you’re on my Xbox Live friends list or have been following my Flickr activity, you know I’ve been logging some decent hours in Need for Speed Carbon. I actually had no intentions of picking this game up until post Emergence Day. But when I saw them stocking the shelves at EB with it, I just had to have it. For the first couple evenings, I was having an absolute blast! I’ve been uploading lots of screenshots using the in-game Photo Mode and even started a NFS Carbon Flickr Group specifically for them. By the time I reached about 50% completion in the single player career, the awesomeness was starting to wear thin and tediousness was creeping in. WTF happened?
Sunday, October 22nd, 2006
Yes, I am a lucky man. I may have caught a nasty cold, but I also had a chance to play some of this year’s biggest titles, weeks before they come out. For those that aren’t familiar with the X’0 events – they’re Microsoft’s annual hands-on press gatherings where they showcase the upcoming holiday line-up. Contrary to popular belief, this was not the first time an X’0 event was held in Toronto. They actually go way back to X’03, which was the first that I attended. I wrote about X’04, but missed X’05. This year, I took my buddy Andrew along who chainsaw’d me in GOW more than a few times. Anyway, on to the good stuff!