Browsing all 5 posts tagged with fps.
Friday, July 28th, 2006
While I thoroughly enjoyed playing the single player campaign through the first time, I haven’t given it a second thought since.
The Good: Amazing visuals and excellent sound – both music and effects. Hilarious commentary from the main character as you play. Runs flawlessly on the Xbox 360. Really cool use of gravity altering walkways and switches. Portals! Super easy Achievements.
The Bad: Very easy and straight forward. Only traditional Deathmatch and Team Deathmatch for multiplayer offering and they play horribly. Not much in the way of reasons to play the game again once you’ve…
Tuesday, February 28th, 2006
What’s been dubbed as the last great game on current gen consoles is finally in our hands, but unfortunately it’s not all it’s cracked up to be.
I’ve watched several interviews with the developers of Black (via Gamespot) and went into this game knowing it was made to be a fun, intense shooter in the same vein as the classic 80s Hollywood blockbuster action movies. And in this regard, Black excels. There’s bullets flying from every direction. Shit blowing up all around you all the time. And plenty of weapons to keep you entertained… for a short time.
Saturday, February 18th, 2006
Judging by the amount of emails I’ve received over the past couple days asking “you’re playing Black? how is it?”, I’m assuming people actually check out my Currently Playing section.
So, how is Black you ask? It’s just as rad as you were hoping it would be! Criterion have taken their desire for extremely fast paced action with tons of shit blowing up that made the Burnout series so great and applied it to a first person shooter. I was fully expecting this game to be pure run-and-gun, but it’s not entirely. There’s actually a strategic element to it where you’re forced to use cover to get around well hidden enemies. It’s very tough at times as just about everything in the environment can be destroyed. So that concrete wall you’re hiding behind might not be there in 5 seconds.
I’ve played the first 4 missions so far and impressed by the variety in the environments and mission style. The first one groups you with a squad and takes place in a modern city. It was pretty intense fighting the entire time and only lasted about 11 minutes.
Friday, November 11th, 2005
The Call of Duty franchise is like no other. Among the sea of World War 2 themed games that have been released over the past few years, the COD series has continued to stand out and lead the pack as one of the most intense and memorable game experiences. This stands true in Call of Duty 2 as you once again suit up as an American, British and Russian soldier to battle the German empire.
Tuesday, August 16th, 2005
I guess we can bid a fond farewell to the Doom engine… and might as well say our goodbyes to Source and maybe even Unreal while we’re at it. 3 dudes working out of an apartment on their own money are working on a game codenamed Project Offset, which is looking pretty incredible at an early stage. They’re developing a next-gen engine that’s going to give all the big boys and run for their money. Project Offset isn’t your typical FPS either. It’s set in a fantasy world comparable to that of which you…