Browsing all 5 posts tagged with fps.
Friday, July 28th, 2006
All in all, the single player campaign was a lot of fun. It was cool playing around with the gravity altering switches and walking on the walls and ceilings via those crazy walkways. The portals were also pretty neat, especially when exiting one that is on a wall or ceiling – you end up falling to your feet while the view rotates to the new up-right position.
Tuesday, February 28th, 2006
Overall, I had some fun playing Black. I don’t see myself playing through the entire game again. I’ve already played some of the levels through a second time, which was just as fun if not more with infinite ammo.
Saturday, February 18th, 2006
Judging by the amount of emails I’ve received over the past couple days asking “you’re playing Black? how is it?”, I’m assuming people actually check out my Currently Playing section.
So, how is Black you ask? It’s just as rad as you were hoping it would be! Criterion have taken their desire for extremely fast paced action with tons of shit blowing up that made the Burnout series so great and applied it to a first person shooter. I was fully expecting this game to be pure run-and-gun, but it’s not entirely. There’s actually a strategic element to it where you’re forced to use cover to get around well hidden enemies. It’s very tough at times as just about everything in the environment can be destroyed. So that concrete wall you’re hiding behind might not be there in 5 seconds.
Friday, November 11th, 2005
The Call of Duty franchise is like no other. Among the sea of World War 2 themed games that have been released over the past few years, the COD series has continued to stand out and lead the pack as one of the most intense and memorable game experiences. This stands true in Call of Duty 2 as you once again suit up as an American, British and Russian soldier to battle the German empire.
Tuesday, August 16th, 2005
I guess we can bid a fond farewell to the Doom engine… and might as well say our goodbyes to Source and maybe even Unreal while we’re at it. 3 dudes working out of an apartment on their own money are working on a game codenamed Project Offset, which is looking pretty incredible at an early stage. They’re developing a next-gen engine that’s going to give all the big boys and run for their money. Project Offset isn’t your typical FPS either. It’s set in a fantasy world comparable to that of which you…