<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Matt Brett &#187; Reviews</title>
	<atom:link href="http://mattbrett.com/category/blog/reviews/feed/" rel="self" type="application/rss+xml" />
	<link>http://mattbrett.com</link>
	<description>Freelance Web Design, Premium WordPress Themes, and Video Game Reviews</description>
	<lastBuildDate>Tue, 24 Jan 2012 04:25:50 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Rayman: Origins</title>
		<link>http://mattbrett.com/blog/videogames/2012/rayman-origins/</link>
		<comments>http://mattbrett.com/blog/videogames/2012/rayman-origins/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 23:05:15 +0000</pubDate>
		<dc:creator>Matt Brett</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[rayman]]></category>
		<category><![CDATA[xbox-360]]></category>

		<guid isPermaLink="false">http://mattbrett.com/?p=3246</guid>
		<description><![CDATA[Rayman is a character I've never had much fondness for. The only game I've played that bared his name was the original Raving Rabbids game for Wii. But even then, it was all about the Rabbits and Rayman was rarely in the spotlight. In any case,  I never thought I'd be head over heals for a Rayman game, but that's exactly where I've found myself after having invested countless hours into this pseudo reboot. Rayman: Origins is a gorgeous, challenging 2D platformer that hits all the right notes, and has left this old school gamer feeling tremendously satisfied. If you grew up with a NES controller in hand, you owe it to yourself to play this game.]]></description>
			<content:encoded><![CDATA[<p>Rayman is a character I&#8217;ve never had much fondness for. The only game I&#8217;ve played that bared his name was the original Raving Rabbids game for Wii. But even then, it was all about the Rabbits and Rayman was rarely in the spotlight. In any case,  I never thought I&#8217;d be head over heals for a Rayman game, but that&#8217;s exactly where I&#8217;ve found myself after having invested countless hours into this pseudo reboot. Rayman: Origins is a gorgeous, challenging 2D platformer that hits all the right notes, and has left this old school gamer feeling tremendously satisfied. If you grew up with a NES controller in hand, you owe it to yourself to play this game.</p>
<div id="attachment_3258" class="wp-caption aligncenter" style="width: 610px"><a href="http://mattbrett.com/wp-content/uploads/2012/01/rayman-origins-characters.jpg" rel="colorbox"><img class="size-full wp-image-3258" title="Rayman: Origins - Characters" src="http://mattbrett.com/wp-content/uploads/2012/01/rayman-origins-characters-tnail.jpg" alt="" width="600" height="300" /></a><p class="wp-caption-text">Thankfully, Rayman isn&#39;t alone.</p></div>
<p>It&#8217;s quite obvious that Ubisoft set out to not only make a fantastic 2D platforming game, but to make it feel like something that could have come out 20+ years ago; save for the beautiful visuals of course. As far as the story is concerned &#8211; bad guys have filled Rayman&#8217;s world, some little pink dots with ponytales called Electoons have been captured, there are busty Nymphs to save, plenty of monsters to defeat, shiny things to collect, and red jewels to return to an old skeleton dude. There are a few bits of sub-titled dialogue, but none of it really matters, and often doesn&#8217;t even make sense. In other words, there is just enough story for the characters to have a purpose, and everything else weighs on the shoulders of how the game plays.</p>
<p>Thankfully, the game play is exceptional! Simple and responsive controls make this game easy to pick up for anyone who is familiar with the genre. There are a number of abilities standard to 2D platformers that are earned as you progress through the worlds. After a new ability is acquired, the levels that immediately follow are focused on familiarizing you with said ability, so you&#8217;re given plenty of opportunity to get the hang of the controls before things get really hairy. And that, they do.</p>
<div id="attachment_3256" class="wp-caption alignright" style="width: 260px"><a href="http://mattbrett.com/wp-content/uploads/2012/01/rayman-origins-boss.jpg" rel="colorbox"><img src="http://mattbrett.com/wp-content/uploads/2012/01/rayman-origins-boss-tnail.jpg" alt="" title="Rayman: Origins - Boss" width="250" height="187" class="size-full wp-image-3256" /></a><p class="wp-caption-text">There is no shortage of awesome boss fights, such as this.</p></div>
<p>In true old school fashion, you have at most 2 hit points. Much of the game is comprised of perfectly timed jumps and avoiding treacherous objects and enemies, so as much as you have to be quick with your moves, you also need to be quite careful. Checkpoints are some times few and far between, and a good portion of the levels (and especially boss fights) rely heavily on trial-and-error. This can prove to be quite frustrating at times, but it&#8217;s never reached the point of me wanting to stop playing all together.</p>
<p>One way Rayman: Origins is set apart from similar games of old, is that you can play it entirely with 3 other players. 4 player co-op in an often fast and fantastic 2D platformer might not sound like the ideal way to play, and depending on who you&#8217;re playing with, it might not be. But I had a surprising amount of fun and shared quite a few laughs while playing co-op with my wife. Deaths are handled in such a way that it doesn&#8217;t prove too detrimental to a player who is in the lead and doing well. Thus, it&#8217;s not as frustrating as it you might think.</p>
<p>I likely pay more attention to the music behind the game than most, and this is yet another area Rayman: Origins shines. I&#8217;ve actually found myself walking around the house whistling tunes that I heard while playing, and I can&#8217;t say this is something that happens often. My wife caught me one time and knew exactly what I had stuck in my head. We shared a laugh, then she went and fired up the console.</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/kmc-IncccwI?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>It&#8217;s a bit disappointing that Rayman: Origins was released during the holiday onslaught, as I feel like it&#8217;s been buried in the pile and hasn&#8217;t received the attention it deserves. Especially considering Rayman&#8217;s presence over the past few years. It&#8217;s likely not what people are expecting, and I&#8217;m positive it has been overlooked by many who would thoroughly enjoy it.</p>
<div style='text-align:center;'><img src='http://mattbrett.com/images/games/rayman-origins.png' alt=''><br><img src='http://mattbrett.com/images/score-feed-5.png' alt='5'></div>
]]></content:encoded>
			<wfw:commentRss>http://mattbrett.com/blog/videogames/2012/rayman-origins/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Call of Duty: Modern Warfare 3</title>
		<link>http://mattbrett.com/blog/videogames/2011/call-of-duty-modern-warfare-3/</link>
		<comments>http://mattbrett.com/blog/videogames/2011/call-of-duty-modern-warfare-3/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 21:49:32 +0000</pubDate>
		<dc:creator>Matt Brett</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://mattbrett.com/?p=3173</guid>
		<description><![CDATA[I had no intentions on playing this year's dose of Call of Duty, which is kind of crazy considering how long I named COD as being one of my favourite video game franchises. Simply put, I'm Call of Duty'd out. But there's no denying that Infinity Ward are a solid development studio, and after being let down by Battlefield 3's mediocre campaign, I found myself with a craving for some top-shelf modern warfare goodness. I knew full well that MW3 would deliver, and it surely did.]]></description>
			<content:encoded><![CDATA[<p>I had no intentions on playing this year&#8217;s dose of <a title="Read more articles about the Call of Duty franchise" href="http://mattbrett.com/?s=call+of+duty">Call of Duty</a>, which is kind of crazy considering how long I named COD as being one of my favourite video game franchises. Simply put, I&#8217;m Call of Duty&#8217;d out. But there&#8217;s no denying that Infinity Ward are a solid development studio, and after being let down by <a title="Read my review of Battlefield 3" href="http://mattbrett.com/blog/videogames/2011/battlefield-3/">Battlefield 3&#8242;s mediocre campaign</a>, I found myself with a craving for some top-shelf modern warfare goodness. I knew full well that MW3 would deliver, and it surely did.</p>
<p>The millions who flock to this franchise every November are in it for the multiplayer. There&#8217;s no doubt about that. I have dudes on my Xbox friends list who have no achievements in this or the other Modern Warfare games, as there simply are none awarded for multiplayer. I on the other hand, still favour a solid single player campaign over an endless game of &#8220;shoot that guy&#8221;. I did however, give online multiplayer a go. Mind you, I have my communication preference set to &#8220;friends only&#8221;, so it was mostly a pleasant experience. More on this later.</p>
<p><a href="http://mattbrett.com/wp-content/uploads/2011/12/mw3-campaign.jpg" rel="colorbox"><img class="aligncenter size-large wp-image-3188" title="Modern Warfare 3: New York" src="http://mattbrett.com/wp-content/uploads/2011/12/mw3-campaign-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p>When you start the campaign, you&#8217;re quickly brought up to speed regarding the events of the first two games. It picks up mere minutes after MW2 left off, with Soap and Price near-death and Makaroz still at large. The battle on American soil rages on, with Russian battleships and submarines filling the New York harbour, and you&#8217;re immediately dropped in the middle of the action. The typical campaign formula is in tact, as you fill the boots of soldiers from different factions fighting in different theatres across the globe, simultaneously. By the end, many lives are lost, and a surprising amount of closure is given. I highly doubt we&#8217;ll see another game in the Modern Warfare series. How great would a sci-fi Call of Duty game developed by Infinity Ward be? YES PLEASE!</p>
<p><a href="http://mattbrett.com/wp-content/uploads/2011/12/mw3-c130.jpg" rel="colorbox"><img class="alignright size-medium wp-image-3187" title="Modern Warfare 3: C130 Gunship" src="http://mattbrett.com/wp-content/uploads/2011/12/mw3-c130-250x140.jpg" alt="" width="250" height="140" /></a>There&#8217;s a constant sense of urgency as you play through the campaign, even during some of the slower paced stealth missions with Price by your side. Nearly every chapter contains a highly scripted vehicle or weapon emplacement sequence, that I had a lot of fun with. They were pure chaos, with a ludicrous amount of explosions and near-misses that had me permanently perched on the edge of my couch. Overall, there&#8217;s a very clear sense that this war is happening on a grand scale. Where as, many similar games feel like you&#8217;re fighting with a handful of allies, against a handful of enemies, and there&#8217;s really nothing going on outside of field of vision. This is definitely not the case with MW3. I found myself often hanging back and watching the action unfold around me. There were many memorable moments through-out the campaign, and writing about it now makes me want to revisit the entire single player experience.</p>
<p>Once the credits roll finishes, you&#8217;re immediately pointed to Special Ops, which can be played solo or with a friend via split-screen or online co-op. Here, you find the typical timed training mission, along with a slew of other challenges. Some are variations of scenes taken from the campaign, while others are unique to this game mode. There&#8217;s a new mode within Special Ops called Survival, which is a wave-based mode, with no zombies. I had fun playing both challenges and Survival, but not enough to entice me to go back to them more than  a couple times.</p>
<p><a href="http://mattbrett.com/wp-content/uploads/2011/12/mw3-harbour.jpg" rel="colorbox"><img class="aligncenter size-large wp-image-3190" title="Modern Warfare 3: Hero" src="http://mattbrett.com/wp-content/uploads/2011/12/mw3-hero-590x147.jpg" alt="" width="590" height="147" /></a></p>
<p>As I mentioned earlier, I&#8217;m not much for this style of multiplayer gaming. It got old years ago, and with only slight improvements since then, it quite simply doesn&#8217;t appeal to me any longer. I did however, play some straight-up multiplayer, and I didn&#8217;t hate it. It most definitely felt dated, and many of the visuals (specifically player cards that pop-up when you kill someone) made me want to gouge my eyes out, but overall I had fun for the short time I played. By like Special Ops, I&#8217;ve felt no urge to go back for more. Similar to how playing Battlefield 3 made me pick up this game, MW3&#8242;s multiplayer sparked an urge to play a great online shooter. I&#8217;ve since re-purchased <a title="Read my review of Killzone 3" href="http://mattbrett.com/blog/videogames/2011/killzone-3/">Killzone 3</a> and have been thoroughly enjoying its multiplayer component.</p>
<p>All of this said, I can definitely see the draw in COD&#8217;s multiplayer. It&#8217;s quick and easy to pick up, yet super deep and expansive in the long run. The amount of unlockables pertaining to player and weapon upgrades is astounding! Clearly, Infinity Ward are aware that people live and breathe their game, and have given us enough to shoot for that you could likely play this game for months on end and not even come close to unlocking everything.</p>
<p>I&#8217;m glad I picked up MW3 when I did. I had a much better time with it than I expected, although it definitely feels like it&#8217;s time to move on. The game&#8217;s engine really needs an overhaul to bring it up to speed with other modern shooters, and something to shake that &#8220;been there, done that&#8221; feeling that now plagues the Call of Duty franchise.</p>
<div style='text-align:center;'><img src='http://mattbrett.com/images/games/cod-mw3.png' alt=''><br><img src='http://mattbrett.com/images/score-feed-4.png' alt='4'></div>
]]></content:encoded>
			<wfw:commentRss>http://mattbrett.com/blog/videogames/2011/call-of-duty-modern-warfare-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Uncharted 3: Drake&#8217;s Deception</title>
		<link>http://mattbrett.com/blog/videogames/2011/uncharted-3/</link>
		<comments>http://mattbrett.com/blog/videogames/2011/uncharted-3/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 04:51:18 +0000</pubDate>
		<dc:creator>Matt Brett</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[playstation-3]]></category>
		<category><![CDATA[uncharted]]></category>
		<category><![CDATA[uncharted-2]]></category>
		<category><![CDATA[uncharted-3]]></category>

		<guid isPermaLink="false">http://mattbrett.com/?p=3139</guid>
		<description><![CDATA[It has to be tough being part of a development studio who churns out games of such high quality, such as Naughty Dog and their Uncharted franchise. The amount of pressure that's on them to meet and/or exceed the expectations of those who loved their previous games must be enormous. I certainly don't envy them in that regard. But I do envy their ability to deliver an incredible experience, time and time again. Needless to say, Uncharted 3 definitely does not disappoint, but it doesn't make too many advances either. It sticks to the tried and true formula concocted by the two games which came before it, and I'm perfectly fine with that.]]></description>
			<content:encoded><![CDATA[<p>It has to be tough being part of a development studio who churns out games of such high quality, such as Naughty Dog and their Uncharted franchise. The amount of pressure that&#8217;s on them to meet and/or exceed the expectations of those who loved their previous games must be enormous. I certainly don&#8217;t envy them in that regard. But I <em>do </em>envy their ability to deliver an incredible experience, time and time again. Needless to say, Uncharted 3 definitely does not disappoint, but it doesn&#8217;t make too many advances either. It sticks to the tried and true formula concocted by the two games which came before it, and I&#8217;m perfectly fine with that.</p>
<div id="attachment_3149" class="wp-caption aligncenter" style="width: 600px"><a href="http://mattbrett.com/wp-content/uploads/2011/11/uncharted3-desert.jpg" rel="colorbox"><img class="size-large wp-image-3149" title="Uncharted 3: Desert" src="http://mattbrett.com/wp-content/uploads/2011/11/uncharted3-desert-590x331.jpg" alt="" width="590" height="331" /></a><p class="wp-caption-text">&quot;Here we go.&quot;</p></div>
<p>The first hour of the <a title="Read my review of Uncharted: Drake’s Fortune" href="http://mattbrett.com/blog/videogames/2007/uncharted-drakes-fortune/">Uncharted: Drake&#8217;s Fortune</a> and <a title="Read my review of Uncharted 2: Among Thieves" href="http://mattbrett.com/blog/videogames/2009/uncharted-2-really-is-that-good/">Uncharted 2: Among Thieves</a> was unforgettable. Action packed from the get-go, and featuring some absolutely breath-taking scenes which let you know straight away, that you were in for a treat. Uncharted 3 takes a bit longer to get moving, although the first hour does include some pretty sweet battles that are strictly melee. It wasn&#8217;t until about three hours in that I finished a scene I instantly wanted to replay, and that certainly wasn&#8217;t the last. When it eventually picks up momentum, it rarely slows down.</p>
<p>As usual, Nathan Drake finds himself with a tidbit of information that leads him to all sorts of locations across the globe, while he tries to piece everything together. The four main characters from the previous game all make appearances. Naturally, Drake and Sully spend a good portion of the story working together to traverse ancient temples and solve puzzles. And this time around, we&#8217;re given quite a bit of insight into their pasts; how they met, and ended up working together. Early in the game, there are two full chapters where you play as a 15 year-old Drake, which includes an incredible foot-chase, marking one of the most memorable moments in the game.</p>
<p><a href="http://mattbrett.com/wp-content/uploads/2011/11/uncharted3-characters.jpg" rel="colorbox"><img class="aligncenter size-full wp-image-3167" title="Uncharted 3: Characters" src="http://mattbrett.com/wp-content/uploads/2011/11/uncharted3-characters-tnail.jpg" alt="" width="600" height="200" /></a></p>
<p>The gameplay itself, remains virtually untouched. Everything from character movements to the cover system and combat are in line with the previous games. About the only new addition I can recall is the ability to throw-back grenades before they detonate. Although, I did notice that the characters moved quite naturally while walking through buildings and busy streets. They would often quickly skip around corners, or brush their hands along walls, and that sort of thing that you makes it stand out amongst the robotic movements we are accustomed to. Especially young Drake; he seems very distracted and curious as he walks through a bustling Columbia.</p>
<p>The Uncharted games can be fairly difficult, in that you are constantly scrounging for ammo, and enemies can soak up an obscene amount of bullets before dropping. At times, I found myself incredibly frustrated as the difficulty spiked during some of the bigger battles, and couldn&#8217;t help be feel like the enemies tactics were a bit on the cheap side. For example, there were numerous times I found myself pinned down by snipers, dudes wielding RPGs, or mounted machine guns. More often than not, grenades would force me out of cover while dudes flanked me on both sides. There was literally no safe place in many situations, and I found myself running around rooms looking for high powered weapons to deal with enemies quickly. Too many times, I felt that I simply lucked out, as opposed to feeling like I actually accomplished something.</p>
<div id="attachment_3163" class="wp-caption alignright" style="width: 260px"><a href="http://mattbrett.com/wp-content/uploads/2011/11/uncharted3-plane.jpg" rel="colorbox"><img class="size-medium wp-image-3163" title="Uncharted 3: Plane" src="http://mattbrett.com/wp-content/uploads/2011/11/uncharted3-plane-250x140.jpg" alt="" width="250" height="140" /></a><p class="wp-caption-text">This part, was absolutely insane!</p></div>
<p>As with the previous games, Uncharted 3 is a very decent length; 22 chapters long, to be precise. Completion time will vary, depending on the difficulty and how diligent you are with finding treasures. But definitely don&#8217;t expect to blow through the story in an afternoon. I played it while on bed rest after having sinus surgery, and it still took a solid 3 days.</p>
<p>Among Thieves brought competitive and cooperative multiplayer modes to Uncharted, which can naturally be found in Drake&#8217;s Deception. In all honesty, I had no desire to give them a go. I had some fun with Uncharted 2&#8242;s multiplayer components, but I simply had was not into it this time around. This could have everything to do with me playing Battlefield 3 simultaneously, as its competitive multiplayer had me by the balls. Some games simply don&#8217;t need multiplayer, and Uncharted is one of them.</p>
<p>If you&#8217;ve played the first two games in the series, you will have a sense of &#8220;been there, done that&#8221; with Uncharted 3. But rest assured, this is not a bad thing. It doesn&#8217;t take any risks, or drive the franchise in exciting new directions. But it delivers an incredibly thrilling action-filled adventure, that won&#8217;t soon be forgotten.</p>
<div style='text-align:center;'><img src='http://mattbrett.com/images/games/uncharted3.png' alt=''><br><img src='http://mattbrett.com/images/score-feed-4.5.png' alt='4.5'></div>
]]></content:encoded>
			<wfw:commentRss>http://mattbrett.com/blog/videogames/2011/uncharted-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Battlefield 3</title>
		<link>http://mattbrett.com/blog/videogames/2011/battlefield-3/</link>
		<comments>http://mattbrett.com/blog/videogames/2011/battlefield-3/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 04:35:15 +0000</pubDate>
		<dc:creator>Matt Brett</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Battlefield-2]]></category>
		<category><![CDATA[battlefield-3]]></category>
		<category><![CDATA[Battlefield-Bad-Company]]></category>
		<category><![CDATA[xbox-360]]></category>

		<guid isPermaLink="false">http://mattbrett.com/?p=3110</guid>
		<description><![CDATA[I'm certainly no new-comer to the Battlefield franchise. A quick search will give you an idea of how long I've been playing these games, and also let you know that I've had a bit of a love/hate relationship as well. More so with the lack of support and proper updates the PC games were receiving back in the day, but thankfully none of that is of concern any longer. Battlefield 3 is here, six long years after its predecessor. Although, we've seen several other Battlefield games in the mean time. From traditional releases, to download only console games, to free-to-play PC titles. The Battlefield has been constantly changing, although the core game play has remained in tact and has only strengthened over the years.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m certainly not a new-comer to the Battlefield franchise. <a href="http://mattbrett.com/?s=battlefield">A quick search</a> will give you an idea of how long I&#8217;ve been playing these games, and also let you know that I&#8217;ve had a bit of a love/hate relationship as well. More so with the lack of support and proper updates the PC games were receiving back in the day, but thankfully none of that is of concern any longer. Battlefield 3 is here, six long years after <a title="Battlefield 2 Demo: Review" href="http://mattbrett.com/blog/videogames/2005/battlefield-2-demo/">its predecessor</a>. Although, we&#8217;ve seen several other Battlefield games in the mean time. From traditional releases, to download only console games, to free-to-play PC titles. The Battlefield has been constantly changing, although the core game play has remained in tact and has only strengthened over the years.</p>
<p>Battlefield 3 is very similar to the <a title="In Good Company" href="http://mattbrett.com/blog/videogames/2008/in-good-company/">Bad Company</a> titles, in that it contains a full-fledged single player campaign, but it is massively out-weighed by its multiplayer component. And for fans of the series, this is nothing to complain about. If anything, it just makes me wonder why they even bother with single player campaigns at all. I actually quite enjoyed Bad Company&#8217;s story, although it wasn&#8217;t good enough to warrant a second play through. Bad Company 2 was weaker in the single player department, and Battlefield 3 is weaker still. While there were some memorable moments, I felt that I was pushing myself to get through it so I could jump into multiplayer. I knew full well that if I started playing online, I wouldn&#8217;t get back to single player.</p>
<p style="text-align: center;"><a href="http://mattbrett.com/wp-content/uploads/2011/11/bf3-tanks.jpg" rel="colorbox"><img class="aligncenter size-large wp-image-3125" title="Battlefield 3: Tanks!" src="http://mattbrett.com/wp-content/uploads/2011/11/bf3-tanks-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p>Straight up &#8211; the story plays out is very similar to the <a href="http://mattbrett.com/?s=call+of+duty">Call of Duty</a> games. You are put in the shoes of several different operatives representing various factions that are all tied together by a common enemy who is working toward pulling off a catastrophic event that will kill thousands, or possibly even millions of innocent people. Yep, sounds familiar. The story itself is easier to follow than the COD games, full of some decent action sequences, but not nearly as exciting or enjoyable. I felt like for much of the story, I was along for the ride;  typically the last guy to breach a room, riding shotgun in land vehicles, co-pilot in jets, etc. There were many points where I found myself growing tired of waiting for scripted events to play out before being able to proceed. The early chapters are particularly bad for this. Looking back on the campaign now, there were only two chapters that really stood out. One where you&#8217;re rolling in a tank and blowing mad amounts of shit up. The other, very close to the end, made me feel like we were back in WWII; sprinting between crumbling rock walls in open farm land, shooting down enemies who are fleeing into the fields.</p>
<div id="attachment_3126" class="wp-caption alignright" style="width: 260px"><a href="http://mattbrett.com/wp-content/uploads/2011/11/bf3-visuals.jpg" rel="colorbox"><img class="size-medium wp-image-3126  " title="Battlefield 3: Awesome Visuals" src="http://mattbrett.com/wp-content/uploads/2011/11/bf3-visuals-250x140.jpg" alt="" width="250" height="140" /></a><p class="wp-caption-text">The amount of dust and water spots on screen at all times drove me crazy.</p></div>
<p>Visually and technically, Battlefield 3 is pretty remarkable! Everything is incredibly detailed, including character models. Lighting and particle effects (clouds, fog, haze, dust, debris, etc.) actually stood out, they were <em>that</em> good. I feel like this generation of gaming has peaked in terms of graphics capabilities, and most games look pretty fantastic. There aren&#8217;t many that <em>really</em> stand out these days, but Battlefield 3 definitely made an impression.</p>
<p>The audio however; <em>sheesh!</em> I was thoroughly looking forward to hearing the tried-and-true Battlefield theme ring out when I first put the game disc in. Only to be disappointed by this heavily degraded electronic noise. The theme is there, if you listen hard enough. Unfortunately, the entire soundtrack suffers the same tragedy. I tend to listen to a game&#8217;s soundtrack while I write about it, but here I am listening to the Modern Warfare 3 score (which is really damn good, I might add), and I haven&#8217;t even played that game yet.</p>
<p>Battlefield 3&#8242;s multiplayer is exactly what I was expecting, and it completely swayed my overall opinion of the game after just a few rounds. If you have spent any time playing the recent Bad Company games online, than you have a good idea of what you&#8217;re in for. It&#8217;s the same multiplayer Battlefield experience I&#8217;ve loved for so many years, but everything has been bumped up a notch or two in terms of refinement. Large scale battles where the tide is ever changing, packed with vehicles, and sheer chaos at every turn. There&#8217;s is nothing quite like Battlefield multiplayer, and it&#8217;s definitely my cup of tea over the typical run-and-gun variety that so many others seem to favour these days.</p>
<p style="text-align: center;"><a href="http://mattbrett.com/wp-content/uploads/2011/11/bf3-mp.jpg" rel="colorbox"><img class="size-large wp-image-3122 aligncenter" title="Battlefield 3: Multiplayer" src="http://mattbrett.com/wp-content/uploads/2011/11/bf3-mp-tnail-590x196.jpg" alt="" width="590" height="196" /></a></p>
<p>The main multiplayer modes are conquest, rush, and team deathmatch. The latter being completely obvious. Conquest is the original Battlefield formula introduced by Battlefield 1942, where teams compete to control points (flags) on the map. Bad Company brought us rush, and like conquest, has been adopted by many other games since. In Rush, one team defends while the other tries to advance. Once an area has been captured, the defending team falls back to a new location, and the attackers proceed forward. It&#8217;s extremely intense, and equally satisfying if you&#8217;re playing with a group of solid players. Both modes have provided me with hours of enjoyment, and I look forward to sinking many more hours into them with Battlefield 3.</p>
<p>Battlefield 3 comes equipped with a co-op mode, which I admittedly haven&#8217;t had a chance to play just yet, and I&#8217;m not sure if I will. From what I&#8217;ve read, it&#8217;s a more scripted experience along the lines of the single player story, with tougher team oriented objectives. Since I didn&#8217;t find much enjoyment with the single player end of the game, I don&#8217;t have much desire to dive into co-op.</p>
<p>Aside from the weak single player campaign and horrible music, I have a couple other major beefs with this game. EA are always looking for ways to cash in on DLC, and many of their tactics over the years have been shady, to saw the least. It started with charging for unlockable content, but has moved to requiring a unique code to unlock parts of the game. In this case, the multiplayer component in its entirety requires such a code. If you&#8217;re purchasing Battlefield 3 used or renting it, you won&#8217;t be able to play online unless you purchase the &#8220;online pass&#8221; for 800 points, which is equivalent to around $10. That&#8217;s just dirty.</p>
<p>Then there was the shoddy launch week. With it being 2011 and EA/DICE having so many Battlefield lanuches under their belts, you&#8217;d think they&#8217;d know how to prepare for a launch by now. Apparently, they&#8217;ve learned nothing over the years, and Battlefield 3, like Bad Company 2, Battlefield 1943, Bad Company, etc. before it was virtually unplayable online for the first week or so. This is unacceptable.</p>
<p>Overall, Battlefield 3 is an unbalanced package which leans heavily in favour of its multiplayer component. The fact that the single player campaign is on disc two says a lot. It is most definitely secondary content, and hardly worth the six hours it takes to complete. On the other hand, multiplayer is absolutely top notch, and I wish more people would put down Call of Duty long enough to give it a shot. It has so much more to offer.</p>
<div style='text-align:center;'><img src='http://mattbrett.com/images/games/battlefield3.png' alt=''><br><img src='http://mattbrett.com/images/score-feed-3.5.png' alt='3.5'></div>
]]></content:encoded>
			<wfw:commentRss>http://mattbrett.com/blog/videogames/2011/battlefield-3/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Batman: Arkham City</title>
		<link>http://mattbrett.com/blog/videogames/2011/batman-arkham-city/</link>
		<comments>http://mattbrett.com/blog/videogames/2011/batman-arkham-city/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 04:36:30 +0000</pubDate>
		<dc:creator>Matt Brett</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[arkham-city]]></category>
		<category><![CDATA[arkhamasylum]]></category>
		<category><![CDATA[batman]]></category>
		<category><![CDATA[xbox-360]]></category>

		<guid isPermaLink="false">http://mattbrett.com/?p=3079</guid>
		<description><![CDATA[A little over two years ago, Arkham Asylum set the stage for what is now the greatest video game franchise based on a comic book. Or at least, that's what I've deemed it. Arkham City takes the most logical step in every possible direction, making it an absolutely perfect sequel. If you played through Arkham Asylum, you will pick up Arkham City and feel right at home. New comers to this modern Batman franchise, will have their socks knocked off. Batman: Arkham City will without a doubt, be many people's choice for Game of the Year in 2011.]]></description>
			<content:encoded><![CDATA[<p>A little over two years ago, <a title="Read my review of Batman: Arkham Asylum" href="http://mattbrett.com/blog/videogames/2009/batman-arkham-asylum-is-an-instant-classic/">Arkham Asylum</a> set the stage for what is now the greatest video game franchise based on a comic book. Or at least, that&#8217;s what I&#8217;ve deemed it. Arkham City takes the most logical step in every possible direction, making it an absolutely perfect sequel. If you played through Arkham Asylum, you will pick up Arkham City and feel right at home. New comers to this modern Batman franchise, will have their socks knocked off. Batman: Arkham City will without a doubt, be many people&#8217;s choice for Game of the Year in 2011.</p>
<p><a href="http://mattbrett.com/wp-content/uploads/2011/11/bac-city.jpg" rel="colorbox"><img class="aligncenter size-full wp-image-3092" title="Batman" src="http://mattbrett.com/wp-content/uploads/2011/11/bac-city-tnail.jpg" alt="Batman" width="600" height="200" /></a></p>
<p>Apparently, much has happened since the Asylum was locked back down a couple years ago. Someone thought it would be a good idea to build some massive walls around a chunk of Gotham and let all the criminals and super villains loose within. Naturally, alliances were made. Gangs chose leaders to follow. And things are generally just bad within the compound that is Arkham City. At the beginning of the game, Bruce Wayne is captured and thrown into the city. It&#8217;s not long before he breaks loose and has Alfred dispatch his suit via Batwing. No one seems to make the connection between Bruce&#8217;s disappearance and Batman showing up, but that hardly matters. Batman is back in action, and quickly starts putting all of the pieces together.</p>
<p><a href="http://mattbrett.com/wp-content/uploads/2011/11/bac-catwoman.jpg" rel="colorbox"><img class="alignright size-full wp-image-3090" title="Catwoman" src="http://mattbrett.com/wp-content/uploads/2011/11/bac-catwoman-tnail.jpg" alt="Catwoman" width="200" height="265" /></a></p>
<p>If you buy the game new, a redemption code is included which unlocks four chapters where you play as Catwoman. Her story interweaves with Batman&#8217;s nicely, and the game actually kicks off with a nice little scuffle between her and Two-Face. Once the game is complete, you can free roam the city as either Batman or Catwoman, and there are specific (pink) Riddler trophies hidden through-out the city that only she can collect.</p>
<p>I absolutely love this depiction of Catwoman. She is equal parts cute, sexy, and dangerous. And as we&#8217;ve seen, loves to get tangled up in Batman&#8217;s business. Catwoman&#8217;s combat maneuvers are pretty much in line with Batman&#8217;s, in that the buttons perform similar moves. She doesn&#8217;t have as many gadgets at her disposal, but she can deal with a dozen or more thugs just as well at The Bat. Getting around the city is a little slower though, as she has no cape for gliding. As you would expect, she&#8217;s quite acrobatic and can scale a building with the use of her whip and some timed jumps fairly elegantly.</p>
<p>As with the previous game, we see a number of recognizable faces in Arkham City. Both good, and bad. Most notably, The Joker, The Penguin, Mr. Freeze, and Two-Face will stand in Batman&#8217;s way, on more than one occasion. There are quite a few others who make appearances in side quests and the Catwoman chapters, which could easily be missed if you simply blow through the main story.</p>
<p>Speaking of which, Arkham City felt a good bit shorter than Arkham Asylum, but there&#8217;s certainly a lot more left to do when the day has been saved. The Riddler has littered the city with (what else?) riddles, trophies, and even some side quests that are sure to keep Batman busy for hours on end. There are a number of breakable items (balloons, chattering teeth, security cameras, ceramic penguins, etc.) through-out, which net you small amounts of XP. I made sure to break them as I came across them, but certainly didn&#8217;t go out of my way looking for them. I like having additional tasks to do once the main story is complete, but that sort of tediousness is not my cup of tea.</p>
<p><a href="http://mattbrett.com/wp-content/uploads/2011/11/bac-twoface.jpg" rel="colorbox"><img class="aligncenter size-full wp-image-3098" title="Two-Face" src="http://mattbrett.com/wp-content/uploads/2011/11/bac-twoface-tnail.jpg" alt="Two-Face" width="600" height="200" /></a></p>
<p>Aside from the main story and side quests, there is an alternate version of the story which allows you to start with your upgrades and XP in tact, but throws tougher enemies at you from the get-go, and disables most of the visual cues during combat. There are also combat and stealth challenges, similar to what we saw in Arkham Asylum.</p>
<p>I must be nearing the 20 hour mark now, and there hasn&#8217;t been a moment where I wasn&#8217;t enjoying myself. No super tedious mandatory tasks. No overly difficult battles. No infuriating boss fights. Everything is extremely well balanced and the pacing couldn&#8217;t be better. Batman: Arkham City is every bit as good as its predecessor, and then some.</p>
<div style='text-align:center;'><img src='http://mattbrett.com/images/games/batman-arkhamcity.png' alt=''><br><img src='http://mattbrett.com/images/score-feed-5.png' alt='5'></div>
]]></content:encoded>
			<wfw:commentRss>http://mattbrett.com/blog/videogames/2011/batman-arkham-city/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Gears of War 3</title>
		<link>http://mattbrett.com/blog/videogames/2011/gears-of-war-3/</link>
		<comments>http://mattbrett.com/blog/videogames/2011/gears-of-war-3/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 21:32:00 +0000</pubDate>
		<dc:creator>Matt Brett</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Gears of War 2]]></category>
		<category><![CDATA[Gears-Of-War]]></category>
		<category><![CDATA[gears-of-war-3]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[xbox-360]]></category>

		<guid isPermaLink="false">http://mattbrett.com/?p=3016</guid>
		<description><![CDATA[As a fan of the series, I was excited to regroup with Marcus, Dom, and the rest of the remaining COG to finish the fight against the Locust and Lambent threats. Gears of War 2 left off with a last stand of sorts, where we witnessed the last human stronghold flooded in an effort to destroy the enemy. Gears of War 3 picks up two years later, and everything has continued to go to shit. The government has fallen, the COG essentially disbanded, the Lambent continue to infest the planet, while the remaining Locust struggle for survival above ground.]]></description>
			<content:encoded><![CDATA[<p>As a fan of the series, I was excited to regroup with Marcus, Dom, and the rest of the remaining COG to finish the fight against the Locust and Lambent threats. <a title="Gears of War 2" href="http://mattbrett.com/blog/videogames/2008/gears-of-war-2/">Gears of War 2</a> left off with a last stand of sorts, where we witnessed the last human stronghold flooded in an effort to destroy the enemy. Gears of War 3 picks up two years later, and everything has continued to go to shit. The government has fallen, the COG essentially disbanded, the Lambent continue to infest the planet, while the remaining Locust struggle for survival above ground.</p>
<div id="attachment_3023" class="wp-caption alignnone" style="width: 600px"><a href="http://mattbrett.com/wp-content/uploads/2011/09/gow3-marcus.jpg" rel="colorbox"><img class="size-large wp-image-3023 " title="Gears of War 3 - Marcus Fenix" src="http://mattbrett.com/wp-content/uploads/2011/09/gow3-marcus-590x331.jpg" alt="" width="590" height="331" /></a><p class="wp-caption-text">&quot;Let&#39;s do this.&quot;</p></div>
<p>Through-out GoW 2, we learned that Adam Fenix (Marcus&#8217; father) might still be alive after all these years. GoW 3 starts out with a dream sequence where Marcus recounts his final moments with his father, and the truth continues to unravel through-out the campaign. GoW 3 is said to be the last in the series, and they would have you believe it by how many of the loose ends are tied up, but I wouldn&#8217;t be surprised if this isn&#8217;t the last we see of Marcus Fenix and company. That&#8217;s one thing I loved about this game &#8211; it truly gives you a sense of closure, while a few minute details are left open for further expansion.</p>
<p>It feels as though the series matured from <a title="Gears of War" href="http://mattbrett.com/blog/videogames/2006/gears-of-war-review/">the first game</a> through the third. At the beginning, we were told of all these horrible things that happened to the human race, without much of an explanation. Aside from the battered cities, we didn&#8217;t see the direct impact it had on the people that inhabited the planet, or those remaining to fight for it. That changed in GoW 2 in a big way, and a real human connection was established. GoW 3 continues to strengthen that connection, and we see the impact all of these actions have had on the main characters. This longterm war has taken a toll on everyone. We see them nearing the end of their rope, and we hear the remorse in their voice. It&#8217;s not just about shooting monsters in the face anymore.</p>
<p><a href="http://mattbrett.com/wp-content/uploads/2011/09/gow3-squad.jpg" rel="colorbox"><img class="alignnone size-large wp-image-3024" title="Gears of War 3 - Squad" src="http://mattbrett.com/wp-content/uploads/2011/09/gow3-squad-590x322.jpg" alt="" width="590" height="322" /></a></p>
<p>I <em>do</em> have one major beef with the campaign, and that is the tremendous difficulty spike in the last chapter. I&#8217;m all for challenging boss battles, but when you&#8217;re stuck on a part for 90 minutes and get the feeling that it&#8217;s going to take sheer luck for you to complete it, there&#8217;s something wrong. Not to mention, the focus on cover is completely thrown out the window, as you have enemies closing in from all angles. My wife and I were playing co-op on Hardcore, and there were only a couple others points in the campaign that took multiple retries, but none as bad as this. We ended up restarting the chapter with my wife on Casual, and beat it first try.</p>
<div id="attachment_3025" class="wp-caption alignright" style="width: 260px"><a href="http://mattbrett.com/wp-content/uploads/2011/09/gow3-women.jpg" rel="colorbox"><img class="size-medium wp-image-3025 " title="Gears of War 3 - COG Women" src="http://mattbrett.com/wp-content/uploads/2011/09/gow3-women-250x140.jpg" alt="" width="250" height="140" /></a><p class="wp-caption-text">COG women kick ass!</p></div>
<p>Everything that I love and expect to see in a Gears of War game is in tact, and much more. The campaign is a decent ten-twelve hour investment, and can be played solo, split-screen co-op, or online co-op with up to four players. There&#8217;s a new arcade mode for the campaign, which adds competitive scoring as seen in the mulltiplayer modes. The usual flavours of competitive multiplayer are there. Horde makes a return, and what is essentially the inverse of Horde has been introduced &#8211; Beast.</p>
<p>The scoring/ranking system is quite nice, in that it spans the entire game, not just the multiplayer end. You earn XP, badges, medals, and unlock players and weapon skins while playing any of the game modes.</p>
<p>Horde and Beast have a currency system in place, where you earn money for taking down enemies and reviving teammates. Cash is spent on fortifications, player upgrades, ammo, and weapons scattered across the map. Fortifications and player upgrades are tiered, so the more you invest, the bigger your return in the long run. For example, when you start building spike strips in Horde, your strip is levelled up the more you invest in it over time. A level one spike strip is a simple strip on the ground. Level two adds barbed wire. Level three adds lasers, and so on.</p>
<p><a href="http://mattbrett.com/wp-content/uploads/2011/09/gow3-horde.jpg" rel="colorbox"><img class="alignnone size-large wp-image-3022" title="Gears of War 3 - Horde" src="http://mattbrett.com/wp-content/uploads/2011/09/gow3-horde-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p>Overall, there are a huge amount of unlockables, which shows that Gears of War 3 is built to last. We will most definitely see multiplayer maps added in future, and I wouldn&#8217;t be surprised if they released some additional chapters which explore some of those minute details that were left open.</p>
<p>Gears of War 3 as a whole packs one hell of a punch! It delivers a satisfying, emotionally driven campaign that hits all of the right notes. And an awesome multiplayer suite that is sure to keep people playing for years to come.</p>
<div style='text-align:center;'><img src='http://mattbrett.com/images/games/gearsofwar3.png' alt=''><br><img src='http://mattbrett.com/images/score-feed-5.png' alt='5'></div>
]]></content:encoded>
			<wfw:commentRss>http://mattbrett.com/blog/videogames/2011/gears-of-war-3/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>L.A. Noire Exceeded My Expectations</title>
		<link>http://mattbrett.com/blog/videogames/2011/la-noire/</link>
		<comments>http://mattbrett.com/blog/videogames/2011/la-noire/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 12:34:53 +0000</pubDate>
		<dc:creator>Matt Brett</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[la-noire]]></category>
		<category><![CDATA[Rockstar-Games]]></category>

		<guid isPermaLink="false">http://mattbrett.com/?p=2882</guid>
		<description><![CDATA[The latest title from Rockstar Games is likely not what you’re expecting, and for some, this is a very good thing. While the sprawling open world environment is in tact and as impressive as ever, you will spend most of your time doing linear based missions as opposed to running rampant. The focus on thorough investigation over good old gun fighting is rightly apparent, and a welcome change of pace. Mix in a huge amount of polish and impressive technical aspects, and you’ve got yourself one hell of a game!]]></description>
			<content:encoded><![CDATA[<p>The latest title from Rockstar Games is likely not what you’re expecting, and for some, this is a very good thing. While the sprawling open world environment is in tact and as impressive as ever, you will spend most of your time doing linear based missions as opposed to running rampant. The focus on thorough investigation over good old gun fighting is rightly apparent, and a welcome change of pace. Mix in a huge amount of polish and impressive technical aspects, and you’ve got yourself one hell of a game!</p>
<p><img class="aligncenter size-full wp-image-2887" title="L.A. Noire" src="http://mattbrett.com/wp-content/uploads/2011/06/lanoire-hero.jpg" alt="" width="590" height="200" /></p>
<p>The scene is post-war Los Angeles, and you start out as a beat cop named Cole Phelps who has returned from the war labelled a hero. Through-out the game, Cole moves up in the ranks through Homicide and Vice, working cases that range from insurance fraud and arson, to full-blown corporate conspiracies. Each desk you work at has its own set of cases, which all tie together &#8211; some more tightly than others. Along the way, you find newspapers, which once read (or rather, viewed as a cut-scene) expose the back-story which brings everything together. At first, it’s hard to see any connection between the back-story and the main cases, but things quickly come together during the last quarter of the game.</p>
<p>While most of your time is spent solving cases, you can pick up the radio at any point and lend a hand on the street. From robberies to perverts snapping up-skirt photos, the street crimes are a nice way to liven up the experience if things are moving too slowly, or give you a couple extra hours of gameplay once the main story is complete. In total, I racked up around 20 hours completing the story and all 40 street crimes.</p>
<p><img class="aligncenter size-large wp-image-2894" title="L.A. Noire - Witness" src="http://mattbrett.com/wp-content/uploads/2011/06/lanoire-witness-590x331.jpg" alt="" width="590" height="331" /></p>
<p>You’ve likely seen footage of L.A. Noire, and were no doubt taken back by the incredibly realistic facial animation and voice acting. This could have been a deal breaker if it wasn’t executed well enough, but thankfully it was. It’s one of those games that you want to put on and show to anyone who will give you a moment of their time. It really is that technically impressive! From the character models and animation, to the historical vehicles and landmarks, LA Noire is one gorgeous game.</p>
<p><a rel="colorbox" href="http://mattbrett.com/wp-content/uploads/2011/06/lanoire-questions.jpg"><img class="alignright size-medium wp-image-2889" title="L.A. Noire - Questions" src="http://mattbrett.com/wp-content/uploads/2011/06/lanoire-questions-250x140.jpg" alt="" width="250" height="140" /></a>When it comes to the core gameplay, I was completely enthralled by the investigation and interrogation aspects. As you arrive on a crime scene, you take a minute to look around, talk to people, then it’s up to you to find any clues that will lead you on your way to putting the pieces together. The evidence you find, and what order you visit locations will determine the questions you’re able to ask during investigations, and ultimately, the outcome of the case. You may have a pretty good idea that someone is guilty, but without presenting the correct evidence, your witness will laugh in your face and likely end up walking. For each question, there is one correct answer. Being able to tell if the person is telling the truth or lying is crucial, and I found that the general rule of thumb, is that if you think the person is lying but you don’t have evidence to back it up, doubt them. If you find yourself really unsure, you can always use an intuition point, which will cross reference the community’s reaction, which often gives you a good idea of the correct answer.</p>
<p>Every game has its issues, and L.A. Noire has a few of its own, albeit minor. I’m not a fan of games with limited controls, and that was definitely a point of frustration for me here. You can only jump when there’s something to jump over, and it happens automatically. Same goes for drawing your weapon &#8211; only when the game does it for you. I ran into some problems getting in and out of vehicles with others close by, and the cover system is less than desirable. But I was able to overlook all of these minor gripes given how great the overall experience was.</p>
<p>As I mentioned earlier, I spent about 20 hours going through the story and street crimes. Since the game’s release, there have been 2 additional cases added (which were a pre-order bonus), with promise of at least 2 more on the way in the coming weeks. This is enough to ensure L.A. Noire stays in my possession a little longer, but I doubt I’ll go back and play through the entire game again.</p>
<p>I had extremely high expectations for L.A. Noire, and they were met, without a doubt.</p>
<div style='text-align:center;'><img src='http://mattbrett.com/images/games/lanoire.png' alt=''><br><img src='http://mattbrett.com/images/score-feed-5.png' alt='5'></div>
]]></content:encoded>
			<wfw:commentRss>http://mattbrett.com/blog/videogames/2011/la-noire/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>LEGO: Pirates of the Caribbean</title>
		<link>http://mattbrett.com/blog/videogames/2011/lego-pirates-of-the-caribbean/</link>
		<comments>http://mattbrett.com/blog/videogames/2011/lego-pirates-of-the-caribbean/#comments</comments>
		<pubDate>Mon, 16 May 2011 19:26:39 +0000</pubDate>
		<dc:creator>Matt Brett</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[lego]]></category>
		<category><![CDATA[lego-pirates-of-the-caribbean]]></category>
		<category><![CDATA[xbox-360]]></category>

		<guid isPermaLink="false">http://mattbrett.com/?p=2843</guid>
		<description><![CDATA[I for one, have not grown tired of these silly <a href="http://mattbrett.com/tag/lego">LEGO games</a>. Despite this being the second released this year, and we’re only in May. LEGO: Pirates of the Caribbean is actually a game I’ve been looking forward to since I first caught wind of it, and I’m not ashamed to admit that. They may be catered to children, but I find great pleasure in their simplistic gameplay, puzzle solving, and humorous storytelling.]]></description>
			<content:encoded><![CDATA[<p>I for one, have not grown tired of these silly <a href="http://mattbrett.com/tag/lego">LEGO games</a>. Despite this being the second released this year, and we’re only in May. LEGO: Pirates of the Caribbean is actually a game I’ve been looking forward to since I first caught wind of it, and I’m not ashamed to admit that. They may be catered to children, but I find great pleasure in their simplistic gameplay, puzzle solving, and humorous storytelling.</p>
<p><img src="http://mattbrett.com/wp-content/uploads/2011/05/lego-pirates-hero.jpg" alt="" title="LEGO: Pirates of the Caribbean" width="590" height="300" class="aligncenter size-full wp-image-2853" /></p>
<p>When I first visited the Port (level select area), I was surprised to see that LEGO: Pirates includes all three previously released films, along with the yet to be released (at the time of writing) fourth film, On Stranger Tides. Each film contains five levels each, with enough reasons to replay each at least two or three times, that will surely keep you busy for hours on end. If there’s one thing the LEGO games are great, it’s giving us a reason to keep playing them. And LEGO: Pirates is no exception. As usual, there is a huge number of characters that can be unlocked and purchased, extras (cheats) which now require unlocking in the Port before they can be purchased, and mini-kits to assemble &#8211; ten pieces per level.</p>
<p><img src="http://mattbrett.com/wp-content/uploads/2011/05/lego-pirates-characters.jpg" alt="" title="LEGO: Pirates of the Caribbean" width="250" height="188" class="alignright size-full wp-image-2852" /></p>
<p>Being a fan of the film franchise, I was eager to see how the characters would be portrayed and the stories told in LEGO form. Especially given the grunts and groans that replace spoken words. Indeed, there were plenty of chuckles to be had. Particularly when (Captain) Jack Sparrow is on screen. His mannerisms alone had me giggling, time and time again.</p>
<p>There hasn’t been much in the way of changes to the core gameplay, but I found LEGO: Pirates to be the most diverse in that you have more characters at your disposal that are required to work together in order to solve puzzles. Typically, you have two playable characters in story mode, but here you end up with upwards of five to six at one time. As we’ve seen in previous games, only certain characters can perform certain tasks, as we see much more of that in LEGO: Pirates, once again adding to the tremendous re-playability.</p>
<p>If you’re a fan of the LEGO games, you will likely get a kick out of LEGO: Pirates of the Caribbean. Even if you haven’t watched the films, I imagine they would still be quite enjoyable. But of course, if you <em>are</em> familiar with the stories and characters, you’ll likely enjoy this game <em>even</em> more.</p>
<div style='text-align:center;'><img src='http://mattbrett.com/images/games/legopirates.png' alt=''><br><img src='http://mattbrett.com/images/score-feed-4.png' alt='4'></div>
]]></content:encoded>
			<wfw:commentRss>http://mattbrett.com/blog/videogames/2011/lego-pirates-of-the-caribbean/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Rico is Still Alive in Killzone 3, Bummer</title>
		<link>http://mattbrett.com/blog/videogames/2011/killzone-3/</link>
		<comments>http://mattbrett.com/blog/videogames/2011/killzone-3/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 15:29:48 +0000</pubDate>
		<dc:creator>Matt Brett</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Call-of-Duty]]></category>
		<category><![CDATA[Killzone-2]]></category>
		<category><![CDATA[killzone-3]]></category>
		<category><![CDATA[playstation-3]]></category>

		<guid isPermaLink="false">http://mattbrett.com/?p=2795</guid>
		<description><![CDATA[Sony's flagship first person shooter is back for another round on the PS3, and this time it makes use of all the bells and whistles the console has to offer. Amazing visuals, fantastic sound, PlayStation Move support, and 3D TV ready out of the box. Impressive, indeed! But best of all, we didn't have to wait years on end to hold it in hand. Killzone 3 comes just 2 years later, and I'm beginning to think that a little more time <em>might</em> not have been a bad thing.]]></description>
			<content:encoded><![CDATA[<p>Sony&#8217;s flagship first person shooter is back for another round on the PS3, and this time it makes use of all the bells and whistles the console has to offer. Amazing visuals, fantastic sound, PlayStation Move support, and 3D TV ready out of the box. Impressive, indeed! But best of all, we didn&#8217;t have to wait years on end to hold it in hand. Killzone 3 comes just 2 years later, and I&#8217;m beginning to think that a little more time <em>might</em> not have been a bad thing.</p>
<h3>Story and Characters</h3>
<p>The single player campaign picks up right where <a href="http://mattbrett.com/blog/videogames/2009/killzone-2-was-worth-the-wait/" title="Read my review of Killzone 2">Killzone 2</a> left off. Well, first you play through a tutorial sequence as a Helghast soldier in an arctic stronghold, then it pulls a &#8220;6 months earlier&#8221; on you. But then, it picks right back up, with Sev sitting on the steps of Visari&#8217;s palace mere moments after he was executed. Orders are to pull out and escape the planet, which of course goes south, and the bulk of the game is spent trying to survive while waiting for the opportune moment to strike. A decent story, albeit a forgettable one.</p>
<div id="attachment_2800" class="wp-caption aligncenter" style="width: 600px"><img src="http://mattbrett.com/wp-content/uploads/2011/03/killzone3-characters.jpg" alt="" title="Killzone 3" width="590" height="300" class="size-full wp-image-2800" /><p class="wp-caption-text">Hopefully you enjoy manning a turret, as there are quite a few of these sequences in the campaign.</p></div>
<p>Sev and Rico are still around, which is kind of a drag, as I really couldn&#8217;t stand Rico in Killzone 2. Thankfully, he has a few redeeming moments in Killzone 3, but there were still many teeth clenching cut-scenes. </p>
<p>The game ends with a big action scene, concluded with a massive explosion, a second or two of remorse, then credits. In other words, very abruptly. Remember Halo 2? Okay, it wasn&#8217;t that bad, but I was definitely hoping for more once the credits had passed&#8230; and there was, but still not enough.</p>
<p>My overall opinion coming off the campaign was dampened by the abrupt ending, but don&#8217;t get me wrong, there are plenty of great moments to be had! As Killzone 2 before it, Killzone 3 is a generally fast-paced, super intense shooter with plenty of huge explosions and massive set pieces.</p>
<h3>Gameplay and Weapons</h3>
<p>Killzone 2 feels different from just about any other shooter I&#8217;ve played. The character movements feel heavy and slow, as they should. They seem over-exaggerated, but that&#8217;s only because most popular shooters (read, Call of Duty) are far too quick and tight, or as I like to say, tank-like. But even then, it feels quicker and more responsive than I recall Killzone 2 being. Personally, I&#8217;m a fan of more realistic movement, especially when it comes to online play.</p>
<p>The controls are basically the same as Killzone 2, with that awkward left trigger cover, but this time you don&#8217;t have to hold it to remain in cover. When left trigger is cover, clicking the right stick becomes melee, and you will want to be doing lots of melee kills, as they&#8217;re glorious! Killzone 3 introduces &#8220;brutal melee&#8221;, which is a melee kill of epic proportions. It usually involves a gruesome, slow and drawn out animation where your thumbs are driven into the eye sockets of your enemy, a knife to the cornea, and so on. They&#8217;re quite fun, especially if you can land one on another player online.</p>
<div id="attachment_2802" class="wp-caption alignright" style="width: 215px"><img src="http://mattbrett.com/wp-content/uploads/2011/03/killzone3-home.jpg" alt="" title="Killzone 3" width="205" height="255" class="size-full wp-image-2802" /><p class="wp-caption-text">Jetpacks!</p></div>
<p>Weapon load-out is familiar, with a couple stand out additions. Namely, a gun that shoots some form of green electric energy that makes enemies combust on contact, and is capable of taking down several dudes in close proximity at once. Handy!</p>
<p>Best of all is the introduction of Helghan jetpacks. They are big, loud, clunky machines that require two hands to operate. Thankfully, the right hand also controls a mounted fully-automatic machine gun with unlimited ammo. These things are deadly, and super fun to use! They&#8217;re not like any jetpack you&#8217;ve used in other games, as they have a very limited flight time and are more for boosting to high areas, or descending some what gracefully. There are even some multiplayer maps that are open enough to support jetpacks, and it&#8217;s all sorts of satisfying shooting down an enemy in mid flight.</p>
<h3>And then there&#8217;s Multiplayer</h3>
<p>It&#8217;s not often I say this, but I thoroughly enjoy Killzone 3 multiplayer! Much more than the single player campaign, even. I have a rule, that I must complete the single player end of a game before jumping online. And typically I have no problem sticking to it, but Killzone is another story. Warzone is the most fun I&#8217;ve had playing a shooter online, ever. Even with weapon and ability upgrades, the perk system &#8211; it still feels perfectly balanced.</p>
<p><img src="http://mattbrett.com/wp-content/uploads/2011/03/killzone3-multiplayer.jpg" alt="" title="Killzone 3" width="590" height="272" class="aligncenter size-full wp-image-2803" /></p>
<p>The entire experience has been simplified for Killzone 3. There&#8217;s no more server list and filtering, similar to how most PC games work. Matchmaking is in effect, and you merely have to choose a game mode before being thrown into a 24 player match.</p>
<p>Skill points are earned as you level up, and you can spend them on any kit you&#8217;d like &#8211; you&#8217;re not bound to the kit you&#8217;ve been using, as some games tend to do. This is nice, as you can work on one kit until it&#8217;s maxed out, then continue to earn points with your upgraded weapons and abilities that can later be spent on beefing up another kit. I have been playing as a medic mostly, as I love the ability that allows you stand back up after the respawn timer has reached zero &#8211; this can only happen once per life, and it&#8217;s only possible if your enemy doesn&#8217;t finish you off while you&#8217;re bleeding out.</p>
<h3>The Final Word</h3>
<p>While the single player campaign was a bit of a disappointment, the multiplayer side of Killzone 3 more than makes up for it. This is a game that will remain in my collection indefinitely.</p>
<div style='text-align:center;'><img src='http://mattbrett.com/images/games/killzone3.png' alt=''><br><img src='http://mattbrett.com/images/score-feed-4.png' alt='4'></div>
]]></content:encoded>
			<wfw:commentRss>http://mattbrett.com/blog/videogames/2011/killzone-3/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Assassin&#8217;s Creed: Brotherhood &#8211; Better Late Than Never</title>
		<link>http://mattbrett.com/blog/videogames/2011/assassins-creed-brotherhood/</link>
		<comments>http://mattbrett.com/blog/videogames/2011/assassins-creed-brotherhood/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 03:37:26 +0000</pubDate>
		<dc:creator>Matt Brett</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Assassins-Creed]]></category>
		<category><![CDATA[assassins-creed-2]]></category>
		<category><![CDATA[assassins-creed-brotherhood]]></category>
		<category><![CDATA[xbox-360]]></category>

		<guid isPermaLink="false">http://mattbrett.com/?p=2742</guid>
		<description><![CDATA[As much as I enjoy the <a href="http://mattbrett.com/tag/assassins-creed/" title="See all posts tagged with Assassin's Creed">Assassin's Creed</a> series, Brotherhood was not a game I had high hopes for. In fact, leading up to its release, I had only watched the first couple trailers before writing it off almost entirely. Why would I do such a thing? With games like <a href="http://mattbrett.com/tag/call-of-duty/" title="See all posts tagged with Call of Duty">Call of Duty</a>, <a href="http://mattbrett.com/tag/need-for-speed/" title="See all posts tagged with Need for Speed">Need for Speed</a>, <a href="http://mattbrett.com/tag/guitar-hero/" title="See all posts tagged with Guitar Hero">Guitar Hero</a>, and the annual sports titles dropping like clock work every single year without fail (now, with the exception of Guitar Hero), I assumed Assassin's Creed was the latest franchise to receive the mandatory sequel treatment. I was expecting the worst - a rushed, watered down sequel that paled in comparison to its predecessor, of which I thoroughly enjoyed. I couldn't have been more wrong. Assassin's Creed: Brotherhood is a fully realized sequel, even more so than <a href="http://mattbrett.com/blog/videogames/2009/assassins-creed-ii-is-a-perfect-sequel/" title="Read my review of Assassin's Creed II">Assassin's Creed II</a> which laid the ground work.]]></description>
			<content:encoded><![CDATA[<p>As much as I enjoy the <a title="See all posts tagged with Assassin's Creed" href="http://mattbrett.com/tag/assassins-creed/">Assassin&#8217;s Creed</a> series, Brotherhood was not a game I had high hopes for. In fact, leading up to its release, I had only watched the first couple trailers before writing it off almost entirely. Why would I do such a thing? With games like <a title="See all posts tagged with Call of Duty" href="http://mattbrett.com/tag/call-of-duty/">Call of Duty</a>, <a title="See all posts tagged with Need for Speed" href="http://mattbrett.com/tag/need-for-speed/">Need for Speed</a>, <a title="See all posts tagged with Guitar Hero" href="http://mattbrett.com/tag/guitar-hero/">Guitar Hero</a>, and the annual sports titles dropping like clock work every single year without fail (now, with the exception of Guitar Hero), I assumed Assassin&#8217;s Creed was the latest franchise to receive the mandatory sequel treatment. I was expecting the worst &#8211; a rushed, watered down sequel that paled in comparison to its predecessor, of which I thoroughly enjoyed. I couldn&#8217;t have been more wrong. Assassin&#8217;s Creed: Brotherhood is a fully realized sequel, even more so than <a title="Read my review of Assassin's Creed II" href="http://mattbrett.com/blog/videogames/2009/assassins-creed-ii-is-a-perfect-sequel/">Assassin&#8217;s Creed II</a> which laid the ground work.</p>
<h3>Looking Back</h3>
<p><a title="Read my review of Assassin's Creed" href="http://mattbrett.com/blog/videogames/2007/assassins-creed-is-consuming-my-life/">The original Assassin&#8217;s Creed</a> almost looks like a tech demo in comparison to the games that followed. The gameplay and fighting mechanic were fully fleshed out, but it lacked any real depth in the story and mission structure. ACII corrected every flaw AC possessed, and built on the solid foundation. AC:B takes all that ACII had to offer, and expands it in every possible direction, making it the most enjoyable and satisfying of the three.</p>
<p style="text-align: center;"><a rel="colorbox" href="http://mattbrett.com/wp-content/uploads/2011/02/acb-ezio.jpg"><img class="aligncenter size-large wp-image-2770" title="Assassin's Creed: Brotherhood - Ezio" src="http://mattbrett.com/wp-content/uploads/2011/02/acb-ezio-590x331.jpg" alt="" width="590" height="331" /></a></p>
<h3>Oh hai, Ezio!</h3>
<p>It&#8217;s almost silly that the title isn&#8217;t Assassin&#8217;s Creed II: Brotherhood, as it picks up right where ACII left off, continuing the story of Ezio. At the end of ACII, Ezio and his band of friends and family are victorious in securing the Apple of Eden and defeating the Templar threat. While you get to reep the benefits of being a hero of sorts for the first part of the game, certain events unfold that leave Ezio with nothing but the clothes on his back, and the dagger attached to his wrist. As you might expect, he has to work his way back to the top, but this time he doesn&#8217;t have to do it alone.</p>
<h3>The Great City of Rome</h3>
<div id="attachment_2775" class="wp-caption alignright" style="width: 260px"><a rel="colorbox" href="http://mattbrett.com/wp-content/uploads/2011/02/acb-tower.jpg"><img class="size-medium wp-image-2775 " title="Assassin's Creed: Brotherhood - Borgia Tower" src="http://mattbrett.com/wp-content/uploads/2011/02/acb-tower-250x140.jpg" alt="" width="250" height="140" /></a><p class="wp-caption-text">Swan Dive!</p></div>
<p>For the first time in ther series, AC:B takes place entirely in one city &#8211; Rome. There are no sprawling valleys to traverse between cities, but there is stil a fair bit of travelling. Thankfully, you can purchase tunnels which allow for fast travel. The city is oppressed by the Borgia family, who run a military style dictatorship. Through-out the city are Borgia outposts in the form of towers. It&#8217;s up to Ezio to destroy the towers and liberate Rome.</p>
<p>AC2 introduced the Villa &#8211; your fortified home where you could upgrade the few shops that fell inside its walls. AC:B takes a different approach, in that as you liberate regions of Rome, shops must be purchased before they are of use. For each shop you renovate, Rome&#8217;s economy strengthens. And for every 20 minutes of in-game time, your cut is deposited into the local banks. The more shops you open, the greater your income. Of course, you also earn money by completing missions, stoping Borgia carriers, looting fallen soldiers, and finding treasures.</p>
<h3>So. Much. To. Do.</h3>
<p>There are a huge number of side-quests in AC:B, of varying sizes. As commrades are gained, new sets of missions are unlocked. Thieves, mercenaries, and courtesans are the types Ezio works with for the most part. Then there is the Brotherhood. This doesn&#8217;t factor in until about half way through the main story, when a revolution is started and Ezio begins recruited people off the street to become assassins. Once an assassins has joined the brotherhood, assassination contracts open up. These are missions you can send your assassin&#8217;s on to earn them experience, which will lead to them becoming a full-fledged assassin. When your assassins are not off doing your bidding, they can be summoned at any point while in free roam or during missions. Depending on the situation, they will climb, leap, jump, fall, or ride into action, neutrilizing the threat that you have indicated within seconds. You can also call assassins into a battle, if you find yourself out-numbered. They&#8217;ll often ride in on horses, leaping off and deploying smoke grenades that allow you to quickly deal with your foes.</p>
<p style="text-align: center;"><a rel="colorbox" href="http://mattbrett.com/wp-content/uploads/2011/02/acb-strike.jpg"><img class="size-large wp-image-2774 aligncenter" title="Assassin's Creed: Brotherhood - Assassin's Strike" src="http://mattbrett.com/wp-content/uploads/2011/02/acb-strike-590x331.jpg" alt="" width="590" height="331" /></a></p>
<h3>Desmond, I No Longer Loathe Thee</h3>
<p>Thankfully, you spend very little time as Desmond in 2012 this time around. And the beginning sequence isn&#8217;t anywhere near as painful as ACII.  Of the sequences you play as Desmond, 2 of them are quite lengthy, and involve the same sort of scaling and acrobatics that you&#8217;re used to doing with Ezio, but in a more Tomb Raider kind of way. The game ends in 2012, and with one hell of a cliff hanger! Thankfully, we don&#8217;t have too long to wait to see what happens next, as the next Assassin&#8217;s Creed game was just announced to be hitting retail this fall.</p>
<h3>Oh, And You Can Play Online</h3>
<p>One of the big features of AC:B, and one of the main reasons I balked at it, is the competitive multiplayer mode. I spend very little time playing online and much prefer a massive single player experience over a short solo campaign with deep multiplayer. I assumed the single player end of AC:B would suffer as multiplayer was introduced to the series, but clearly I was wrong. In fact, I still haven&#8217;t even ventured online. The solo campaign has definitely been enough for me. That&#8217;s not say that I won&#8217;t ever play online, I just haven&#8217;t yet, and am in no rush to.</p>
<h3>Next!</h3>
<p>If this year&#8217;s Assassin&#8217;s Creed game is even remotely comparable to AC:B, we&#8217;re in for a treat. I for one, cannot wait!</p>
<div style='text-align:center;'><img src='http://mattbrett.com/images/games/assassinscreedbrotherhood.png' alt=''><br><img src='http://mattbrett.com/images/score-feed-5.png' alt='5'></div>
]]></content:encoded>
			<wfw:commentRss>http://mattbrett.com/blog/videogames/2011/assassins-creed-brotherhood/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
	</channel>
</rss>

