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	<title>Comments on: Mirror&#8217;s Edge was a Bit of a Let Down</title>
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	<link>http://mattbrett.com/blog/videogames/2008/mirrors-edge-was-a-bit-of-a-let-down/</link>
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		<title>By: Andrzej Ka?a</title>
		<link>http://mattbrett.com/blog/videogames/2008/mirrors-edge-was-a-bit-of-a-let-down/#comment-26237</link>
		<dc:creator>Andrzej Ka?a</dc:creator>
		<pubDate>Tue, 30 Dec 2008 05:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=756#comment-26237</guid>
		<description>I&#039;ve finished ME few days ago and I fully agree with your post. I had very high expectations, and ME didn&#039;t deliver even halfway.  
 
It&#039;s just another game that had a great, fresh idea, but got fucked up by clunky controls and awful combat mechanics.  
 
Storyline? What storyline? Meh. </description>
		<content:encoded><![CDATA[<p>I&#039;ve finished ME few days ago and I fully agree with your post. I had very high expectations, and ME didn&#039;t deliver even halfway. </p>
<p>It&#039;s just another game that had a great, fresh idea, but got fucked up by clunky controls and awful combat mechanics. </p>
<p>Storyline? What storyline? Meh.</p>
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		<title>By: Tynan</title>
		<link>http://mattbrett.com/blog/videogames/2008/mirrors-edge-was-a-bit-of-a-let-down/#comment-26177</link>
		<dc:creator>Tynan</dc:creator>
		<pubDate>Thu, 11 Dec 2008 16:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=756#comment-26177</guid>
		<description>I thought the game was really well done, but with a few flaws.  I played through it twice.  One time I played through on normal without firing a shot, and second time I played through allowing the use of weapons.  The first play through was the hardest.  There were quite a few scenes where I would die over and over again by being knocked out by an enemy.  It ended up being that I would have to disarm an enemy or knock him out, and then find cover for a while until I could take the next one out.  Taking on more than one was almost impossible unless I had the first one done with a disarm.  Other than the story being a bit boring, it was still a fun play through.  I also couldn&#039;t recommend buying it, but even on my first play through, my friends and girlfriend were amazed at how it seemed like I knew what I was doing.  I was running the levels pretty much continuously.  There were only a few areas where I had to stop at first to get an idea of my surroundings.  The second play through on hard added a bit more time due to the fact that I lost my runner&#039;s vision, but I still had a general idea based off my first play.  It&#039;s a good game, but a bit short, and a bit lacking in certain areas.  I hope they make a second that maybe expands on the idea, or adds in some cool runner racing multiplayer.  I think it would be so cool to have randomly generated race levels with multiple paths.  It would be a completely different multiplayer game than any that we currently have.   
 
I also wanted to mention controls.  At first, I sucked at them.  I constantly threw myself over edges and would flip around and confuse myself.  After I got the hang of it though, it almost felt like second nature.  I could run off walls, jump to an adjacent wall, jump again back to another wall, etc without stopping to think.  It reminded me of Bionic Commando Rearmed.  I was horrible at first, and then soon enough I was swinging with ease. </description>
		<content:encoded><![CDATA[<p>I thought the game was really well done, but with a few flaws.  I played through it twice.  One time I played through on normal without firing a shot, and second time I played through allowing the use of weapons.  The first play through was the hardest.  There were quite a few scenes where I would die over and over again by being knocked out by an enemy.  It ended up being that I would have to disarm an enemy or knock him out, and then find cover for a while until I could take the next one out.  Taking on more than one was almost impossible unless I had the first one done with a disarm.  Other than the story being a bit boring, it was still a fun play through.  I also couldn&#039;t recommend buying it, but even on my first play through, my friends and girlfriend were amazed at how it seemed like I knew what I was doing.  I was running the levels pretty much continuously.  There were only a few areas where I had to stop at first to get an idea of my surroundings.  The second play through on hard added a bit more time due to the fact that I lost my runner&#039;s vision, but I still had a general idea based off my first play.  It&#039;s a good game, but a bit short, and a bit lacking in certain areas.  I hope they make a second that maybe expands on the idea, or adds in some cool runner racing multiplayer.  I think it would be so cool to have randomly generated race levels with multiple paths.  It would be a completely different multiplayer game than any that we currently have.  </p>
<p>I also wanted to mention controls.  At first, I sucked at them.  I constantly threw myself over edges and would flip around and confuse myself.  After I got the hang of it though, it almost felt like second nature.  I could run off walls, jump to an adjacent wall, jump again back to another wall, etc without stopping to think.  It reminded me of Bionic Commando Rearmed.  I was horrible at first, and then soon enough I was swinging with ease.</p>
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		<title>By: Matt</title>
		<link>http://mattbrett.com/blog/videogames/2008/mirrors-edge-was-a-bit-of-a-let-down/#comment-26008</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 23 Nov 2008 18:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=756#comment-26008</guid>
		<description>It&#039;s not often I&#039;ll steer people away from a game completely, but in cases like this where disappointment is imminent, I&#039;m going to start doing just that.  It&#039;s just such a drag to get into something that appears to be one thing, and turns out to be another, much more sucky... thing.   
 
It also has a lot to do with timing.  If it were Spring, my view on this game would likely be entirely different.  I probably would have finished it too, since there wouldn&#039;t be much else competing for my gaming time. </description>
		<content:encoded><![CDATA[<p>It&#039;s not often I&#039;ll steer people away from a game completely, but in cases like this where disappointment is imminent, I&#039;m going to start doing just that.  It&#039;s just such a drag to get into something that appears to be one thing, and turns out to be another, much more sucky&#8230; thing.  </p>
<p>It also has a lot to do with timing.  If it were Spring, my view on this game would likely be entirely different.  I probably would have finished it too, since there wouldn&#039;t be much else competing for my gaming time.</p>
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		<title>By: Matt</title>
		<link>http://mattbrett.com/blog/videogames/2008/mirrors-edge-was-a-bit-of-a-let-down/#comment-26007</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 23 Nov 2008 18:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=756#comment-26007</guid>
		<description>I assumed it was only going to get heavier on the gun-play, which is why I decided to just pack it in.  Truly a shame, as I had high hopes for this game after enjoying the demo. 
 
I almost think they should have taken a similar approach to what Valve did with Portal. They came up with a great new gameplay mechanic, and essentially delivered a tech demo. </description>
		<content:encoded><![CDATA[<p>I assumed it was only going to get heavier on the gun-play, which is why I decided to just pack it in.  Truly a shame, as I had high hopes for this game after enjoying the demo.</p>
<p>I almost think they should have taken a similar approach to what Valve did with Portal. They came up with a great new gameplay mechanic, and essentially delivered a tech demo.</p>
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		<title>By: Michael Heilemann</title>
		<link>http://mattbrett.com/blog/videogames/2008/mirrors-edge-was-a-bit-of-a-let-down/#comment-26006</link>
		<dc:creator>Michael Heilemann</dc:creator>
		<pubDate>Sun, 23 Nov 2008 12:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=756#comment-26006</guid>
		<description>I generally agree with you there Matt, though I think it&#039;s a bit harsh to not even recommend it for renting. The first 6 levels are alright I think. After you meet the ixnay-on-teh-spoiler-enemies, it goes downhill fast, and it&#039;s more frustrating than fun, which isn&#039;t really a great angle for a game. 
 
I guess they were too busy getting it done in time to play through and look for difficulty spikes. 
 
Too bad, because they do do some pretty cool stuff, which I think is worth the price of renting. 
 
I of course borrowed it from a friend :) </description>
		<content:encoded><![CDATA[<p>I generally agree with you there Matt, though I think it&#039;s a bit harsh to not even recommend it for renting. The first 6 levels are alright I think. After you meet the ixnay-on-teh-spoiler-enemies, it goes downhill fast, and it&#039;s more frustrating than fun, which isn&#039;t really a great angle for a game.</p>
<p>I guess they were too busy getting it done in time to play through and look for difficulty spikes.</p>
<p>Too bad, because they do do some pretty cool stuff, which I think is worth the price of renting.</p>
<p>I of course borrowed it from a friend <img src='http://mattbrett.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Luke L</title>
		<link>http://mattbrett.com/blog/videogames/2008/mirrors-edge-was-a-bit-of-a-let-down/#comment-26005</link>
		<dc:creator>Luke L</dc:creator>
		<pubDate>Sun, 23 Nov 2008 11:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=756#comment-26005</guid>
		<description>I completed the game in about 6 hours and that&#039;s my only complaint; it&#039;s too short. The combat gets a lot heavier (especially in the last mission, good thing you didn&#039;t carry on playing), but there&#039;s normally a much easier way around enemies that avoids shooting. The first person perspective is both equal parts great and frustrating as you point out, but I think it&#039;s as much a part of the overall game as the visuals. And once you have replayed a level and know where to turn, then the real fun kicks in with the speed runs and time trials! 
 
I just wanted to provide an opposing viewpoint to anyone reading this. I&#039;ve found your reviews spot on 99% of the time, but I guess this is just one of those unusual cases. </description>
		<content:encoded><![CDATA[<p>I completed the game in about 6 hours and that&#039;s my only complaint; it&#039;s too short. The combat gets a lot heavier (especially in the last mission, good thing you didn&#039;t carry on playing), but there&#039;s normally a much easier way around enemies that avoids shooting. The first person perspective is both equal parts great and frustrating as you point out, but I think it&#039;s as much a part of the overall game as the visuals. And once you have replayed a level and know where to turn, then the real fun kicks in with the speed runs and time trials!</p>
<p>I just wanted to provide an opposing viewpoint to anyone reading this. I&#039;ve found your reviews spot on 99% of the time, but I guess this is just one of those unusual cases.</p>
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