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	<title>Comments on: Dead Space</title>
	<atom:link href="http://mattbrett.com/blog/videogames/2008/dead-space/feed/" rel="self" type="application/rss+xml" />
	<link>http://mattbrett.com/blog/videogames/2008/dead-space/</link>
	<description>Freelance Web Design, Premium WordPress Themes, and Video Game Reviews</description>
	<lastBuildDate>Wed, 18 Jan 2012 17:47:22 +0000</lastBuildDate>
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		<title>By: Matt Brett &#187; Resident Evil 5 Control Schemes = Failure in North America</title>
		<link>http://mattbrett.com/blog/videogames/2008/dead-space/#comment-26434</link>
		<dc:creator>Matt Brett &#187; Resident Evil 5 Control Schemes = Failure in North America</dc:creator>
		<pubDate>Tue, 03 Feb 2009 19:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=744#comment-26434</guid>
		<description>[...] This is where Capcom needs to take a step back and pick up other similar games to see what other developers are doing. A great place to start would be the Splinter Cell series, Prince of Persia series, Assassin&#8217;s Creed, and best of all Dead Space. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is where Capcom needs to take a step back and pick up other similar games to see what other developers are doing. A great place to start would be the Splinter Cell series, Prince of Persia series, Assassin&#8217;s Creed, and best of all Dead Space. [...]</p>
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		<title>By: Matt Brett &#187; My 2008 Gaming List from Top to Bottom</title>
		<link>http://mattbrett.com/blog/videogames/2008/dead-space/#comment-26246</link>
		<dc:creator>Matt Brett &#187; My 2008 Gaming List from Top to Bottom</dc:creator>
		<pubDate>Wed, 31 Dec 2008 03:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=744#comment-26246</guid>
		<description>[...] out my top 6, are Dead Space, Gears of War 2, Left 4 Dead, LittleBigPlanet, and Mass Effect - which I know was released in [...]</description>
		<content:encoded><![CDATA[<p>[...] out my top 6, are Dead Space, Gears of War 2, Left 4 Dead, LittleBigPlanet, and Mass Effect &#8211; which I know was released in [...]</p>
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		<title>By: Megan</title>
		<link>http://mattbrett.com/blog/videogames/2008/dead-space/#comment-26016</link>
		<dc:creator>Megan</dc:creator>
		<pubDate>Mon, 24 Nov 2008 23:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=744#comment-26016</guid>
		<description>Dead Space&#039;s story is a bit confusing the first time you play. But it is very scary when you will never know when a creature is going to get you from behind. </description>
		<content:encoded><![CDATA[<p>Dead Space&#039;s story is a bit confusing the first time you play. But it is very scary when you will never know when a creature is going to get you from behind.</p>
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		<title>By: Megan</title>
		<link>http://mattbrett.com/blog/videogames/2008/dead-space/#comment-26015</link>
		<dc:creator>Megan</dc:creator>
		<pubDate>Mon, 24 Nov 2008 23:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=744#comment-26015</guid>
		<description>I think there&#039;s a reason why the lead character doesn&#039;t talk. 
Your playing by your perspective, for example, the producers want to know what you think about the situation, its like thinking what you think instead of what someone else thinks. Somehow your part of that character too. I would agree that it is very scary and I almost threw up(in a good way) of how disgusting it is. </description>
		<content:encoded><![CDATA[<p>I think there&#039;s a reason why the lead character doesn&#039;t talk.</p>
<p>Your playing by your perspective, for example, the producers want to know what you think about the situation, its like thinking what you think instead of what someone else thinks. Somehow your part of that character too. I would agree that it is very scary and I almost threw up(in a good way) of how disgusting it is.</p>
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		<title>By: Scott</title>
		<link>http://mattbrett.com/blog/videogames/2008/dead-space/#comment-26001</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 20 Nov 2008 17:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=744#comment-26001</guid>
		<description>God how did I miss that. I never really pay much attention to the in game tutorials but missing it from your article, doh. Oh well maybe I can have a little more fun with the game now. Thanks for the tip Matt. </description>
		<content:encoded><![CDATA[<p>God how did I miss that. I never really pay much attention to the in game tutorials but missing it from your article, doh. Oh well maybe I can have a little more fun with the game now. Thanks for the tip Matt.</p>
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		<title>By: Matt</title>
		<link>http://mattbrett.com/blog/videogames/2008/dead-space/#comment-26000</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 20 Nov 2008 11:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=744#comment-26000</guid>
		<description>I&#039;m confident Dead Space will be another exception to your hatred for sci-fi.  You simply can&#039;t deny a game as polished and refined as this.  And yes, it definitely takes the survivor horror genre up a notch or two. </description>
		<content:encoded><![CDATA[<p>I&#039;m confident Dead Space will be another exception to your hatred for sci-fi.  You simply can&#039;t deny a game as polished and refined as this.  And yes, it definitely takes the survivor horror genre up a notch or two.</p>
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		<title>By: Matt</title>
		<link>http://mattbrett.com/blog/videogames/2008/dead-space/#comment-25999</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 20 Nov 2008 11:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=744#comment-25999</guid>
		<description>Did you miss my note on the current objective pointer thinger? 
 
&lt;blockquote&gt;But the absolute best use of this non-HUD, is your active objective. When you&#195;&#162;&#226;&#8218;&#172;&#226;&#8222;&#162;re not sure which way to go, clicking the right thumbstick makes your character stop and raise his right hand, projecting a beam of light to the floor, then in the direction you&#195;&#162;&#226;&#8218;&#172;&#226;&#8222;&#162;re meant to go - brilliant!&lt;/blockquote&gt; 
 
They mention that within the first 10 minutes of the game, but I actually missed it the first time.  When I was watching a friend play, I picked up on it. </description>
		<content:encoded><![CDATA[<p>Did you miss my note on the current objective pointer thinger?</p>
<blockquote><p>But the absolute best use of this non-HUD, is your active objective. When you&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;re not sure which way to go, clicking the right thumbstick makes your character stop and raise his right hand, projecting a beam of light to the floor, then in the direction you&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;re meant to go &#8211; brilliant!</p></blockquote>
<p>They mention that within the first 10 minutes of the game, but I actually missed it the first time.  When I was watching a friend play, I picked up on it.</p>
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		<title>By: Matt</title>
		<link>http://mattbrett.com/blog/videogames/2008/dead-space/#comment-25998</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 20 Nov 2008 11:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=744#comment-25998</guid>
		<description>I think it should be mandatory that Dead Space is played with a surround sound setup.  It really does do wonders for the atmosphere. </description>
		<content:encoded><![CDATA[<p>I think it should be mandatory that Dead Space is played with a surround sound setup.  It really does do wonders for the atmosphere.</p>
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		<title>By: Matt</title>
		<link>http://mattbrett.com/blog/videogames/2008/dead-space/#comment-25997</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 20 Nov 2008 10:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=744#comment-25997</guid>
		<description>Well, your character is a mechanic and your team has been sent there to figure out what&#039;s going on - and to do that, you need to get the ship up and running again.  So it&#039;s understandable why you&#039;re being bossed around.  That&#039;s the extent of most of the missions, but they vary quite a bit. </description>
		<content:encoded><![CDATA[<p>Well, your character is a mechanic and your team has been sent there to figure out what&#039;s going on &#8211; and to do that, you need to get the ship up and running again.  So it&#039;s understandable why you&#039;re being bossed around.  That&#039;s the extent of most of the missions, but they vary quite a bit.</p>
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		<title>By: Roan Lavery</title>
		<link>http://mattbrett.com/blog/videogames/2008/dead-space/#comment-25996</link>
		<dc:creator>Roan Lavery</dc:creator>
		<pubDate>Thu, 20 Nov 2008 07:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=744#comment-25996</guid>
		<description>Having completed Dead Space now, I&#039;ve got to say it&#039;s a great game, but you&#039;re spot on with the criticisms regarding character development. 
 
The mute lead character seemed to be another thing borrowed from Bioshock, along with some general themes and plot exposition mechanics, but it just doesn&#039;t fit well within the Dead Space context. 
 
In Bioshock, the first person perspective and lack of identity are central to the whole concept. In Dead Space they&#039;re not and it really hinders the experience. The journal notes do flesh out some  inner monologue from the main character but it&#039;s not enough. 
 
Anyway, rant aside, it&#039;s a very fun (and scary) game to play. </description>
		<content:encoded><![CDATA[<p>Having completed Dead Space now, I&#039;ve got to say it&#039;s a great game, but you&#039;re spot on with the criticisms regarding character development.</p>
<p>The mute lead character seemed to be another thing borrowed from Bioshock, along with some general themes and plot exposition mechanics, but it just doesn&#039;t fit well within the Dead Space context.</p>
<p>In Bioshock, the first person perspective and lack of identity are central to the whole concept. In Dead Space they&#039;re not and it really hinders the experience. The journal notes do flesh out some  inner monologue from the main character but it&#039;s not enough.</p>
<p>Anyway, rant aside, it&#039;s a very fun (and scary) game to play.</p>
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