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	<title>Comments on: Skate is Rad, but&#8230;</title>
	<atom:link href="http://mattbrett.com/blog/videogames/2007/skate-is-rad-but/feed/" rel="self" type="application/rss+xml" />
	<link>http://mattbrett.com/blog/videogames/2007/skate-is-rad-but/</link>
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		<title>By: Matt Brett &#187; Skate 2 is Rad, butÃ¢â‚¬Â¦</title>
		<link>http://mattbrett.com/blog/videogames/2007/skate-is-rad-but/#comment-26513</link>
		<dc:creator>Matt Brett &#187; Skate 2 is Rad, butÃ¢â‚¬Â¦</dc:creator>
		<pubDate>Sun, 22 Feb 2009 17:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/archives/2007/09/skate-is-rad-but/#comment-26513</guid>
		<description>[...] hard to believe it&#8217;s already been a year and a half since Skate was released. And yet, I would have happily waited longer if it meant some extra polish on the [...]</description>
		<content:encoded><![CDATA[<p>[...] hard to believe it&#8217;s already been a year and a half since Skate was released. And yet, I would have happily waited longer if it meant some extra polish on the [...]</p>
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		<title>By: Matt Brett &#187; Not Quite Ready to Write About Halo 3, Yet</title>
		<link>http://mattbrett.com/blog/videogames/2007/skate-is-rad-but/#comment-23379</link>
		<dc:creator>Matt Brett &#187; Not Quite Ready to Write About Halo 3, Yet</dc:creator>
		<pubDate>Thu, 04 Oct 2007 04:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/archives/2007/09/skate-is-rad-but/#comment-23379</guid>
		<description>[...] date, I was excited, sure. But I wasn&#8217;t ecstatic about Halo 3. I assume this had to do with Skate only being out for a week and the Half-Life 2 bundle (The Orange Box) just a couple weeks away. It [...]</description>
		<content:encoded><![CDATA[<p>[...] date, I was excited, sure. But I wasn&#8217;t ecstatic about Halo 3. I assume this had to do with Skate only being out for a week and the Half-Life 2 bundle (The Orange Box) just a couple weeks away. It [...]</p>
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		<title>By: Rockers Delight</title>
		<link>http://mattbrett.com/blog/videogames/2007/skate-is-rad-but/#comment-23376</link>
		<dc:creator>Rockers Delight</dc:creator>
		<pubDate>Mon, 01 Oct 2007 07:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/archives/2007/09/skate-is-rad-but/#comment-23376</guid>
		<description>Well I&#039;ve just started playing Skate and have to admit it is taking some getting used to with the controls. The learning curve isn&#039;t TOO steep though that I am not enjoying it. 
 
I&#039;m going to be trying the online mode when I get a bit better as I&#039;ve noticed there are a few big achievements for that ;) </description>
		<content:encoded><![CDATA[<p>Well I&#039;ve just started playing Skate and have to admit it is taking some getting used to with the controls. The learning curve isn&#039;t TOO steep though that I am not enjoying it.</p>
<p>I&#039;m going to be trying the online mode when I get a bit better as I&#039;ve noticed there are a few big achievements for that <img src='http://mattbrett.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
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		<title>By: Redge</title>
		<link>http://mattbrett.com/blog/videogames/2007/skate-is-rad-but/#comment-23351</link>
		<dc:creator>Redge</dc:creator>
		<pubDate>Tue, 25 Sep 2007 02:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/archives/2007/09/skate-is-rad-but/#comment-23351</guid>
		<description>Matt, your review is perfect! I have the game and boy, those session markers are REALY usefull when you want to own a spot and you have to do a specific thing. Also, I think the level designers did a suberb job because it realy feels like your skating in a city. The city is UGE and very realistic! Well done! The only problem is that its crowded with old ladys that gets in the way! Heheh! </description>
		<content:encoded><![CDATA[<p>Matt, your review is perfect! I have the game and boy, those session markers are REALY usefull when you want to own a spot and you have to do a specific thing. Also, I think the level designers did a suberb job because it realy feels like your skating in a city. The city is UGE and very realistic! Well done! The only problem is that its crowded with old ladys that gets in the way! Heheh! </p>
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		<title>By: Alexander Radsby</title>
		<link>http://mattbrett.com/blog/videogames/2007/skate-is-rad-but/#comment-23339</link>
		<dc:creator>Alexander Radsby</dc:creator>
		<pubDate>Mon, 24 Sep 2007 09:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/archives/2007/09/skate-is-rad-but/#comment-23339</guid>
		<description>I really love the skate demo. We still haven&#039;t got the real thing here yet. I feel that skate is something new and creative. It really takes the essence of skateboarding and transform it to a small package that every 360 user can take home with them. 
 
I can&#039;t wait for the future of Skate. I really believe that they have made a mark in the skateboard genre. 
 
I tried to play the Proving Grounds demo. And I couldn&#039;t even skate forward. It felt really awkward. So I&#039;m sticking with skate this time. 
 
I still miss some features like flat land and hand stands. But I guess that&#039;s ok. Can&#039;t wait for Skate 2 if they&#039;ll make one. That game will probably have all the features that a skater need. Don&#039;t know how they will manage to make it with the flickir controller, but I&#039;m sure that they will figure that out. 
 
I love the game so far. :) </description>
		<content:encoded><![CDATA[<p>I really love the skate demo. We still haven&#039;t got the real thing here yet. I feel that skate is something new and creative. It really takes the essence of skateboarding and transform it to a small package that every 360 user can take home with them.</p>
<p>I can&#039;t wait for the future of Skate. I really believe that they have made a mark in the skateboard genre.</p>
<p>I tried to play the Proving Grounds demo. And I couldn&#039;t even skate forward. It felt really awkward. So I&#039;m sticking with skate this time.</p>
<p>I still miss some features like flat land and hand stands. But I guess that&#039;s ok. Can&#039;t wait for Skate 2 if they&#039;ll make one. That game will probably have all the features that a skater need. Don&#039;t know how they will manage to make it with the flickir controller, but I&#039;m sure that they will figure that out.</p>
<p>I love the game so far. <img src='http://mattbrett.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
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		<title>By: Kevin</title>
		<link>http://mattbrett.com/blog/videogames/2007/skate-is-rad-but/#comment-23334</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Mon, 24 Sep 2007 07:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/archives/2007/09/skate-is-rad-but/#comment-23334</guid>
		<description>doing harder fliptricks does get easier! trust me! 
 
after plowing through the 10 or so pro S.K.A.T.E challenges, i got the hardflips and 360 hardflips, 360 flips and laser flips down to a science. it&#039;s all about precision. basically, with the hardflips/inward heelflips. try not to cross the middle. think of the analog as a square if that helps. 4 boxes, stay in two and you won&#039;t do &quot;lame&quot; tricks. 
 
sorry about the bad punctuation. </description>
		<content:encoded><![CDATA[<p>doing harder fliptricks does get easier! trust me!</p>
<p>after plowing through the 10 or so pro S.K.A.T.E challenges, i got the hardflips and 360 hardflips, 360 flips and laser flips down to a science. it&#039;s all about precision. basically, with the hardflips/inward heelflips. try not to cross the middle. think of the analog as a square if that helps. 4 boxes, stay in two and you won&#039;t do &quot;lame&quot; tricks.</p>
<p>sorry about the bad punctuation. </p>
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		<title>By: Chris</title>
		<link>http://mattbrett.com/blog/videogames/2007/skate-is-rad-but/#comment-23332</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 24 Sep 2007 00:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/archives/2007/09/skate-is-rad-but/#comment-23332</guid>
		<description>I feel exactly the same way. Love the game, but it isn&#039;t as fulfilling as I&#039;d have liked. It&#039;s bad ass though, and one of those titles I&#039;ll be able to pickup and play for a long time. 
 
THPS went balls up after #2... I still pickup the first one everyone and a while and give it ago on the Dreamcast though. </description>
		<content:encoded><![CDATA[<p>I feel exactly the same way. Love the game, but it isn&#039;t as fulfilling as I&#039;d have liked. It&#039;s bad ass though, and one of those titles I&#039;ll be able to pickup and play for a long time.</p>
<p>THPS went balls up after #2&#8230; I still pickup the first one everyone and a while and give it ago on the Dreamcast though. </p>
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		<title>By: Matt</title>
		<link>http://mattbrett.com/blog/videogames/2007/skate-is-rad-but/#comment-23331</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 23 Sep 2007 23:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/archives/2007/09/skate-is-rad-but/#comment-23331</guid>
		<description>@Kenneth: Oh man, am I ever excited for The Orange Box.  I&#039;ve been going through Half-Life 2 withdrawl since ditching PC gaming and I TF2 looks so fucking great! 
 
@Andre: I don&#039;t mind the cars and pedestrians while I&#039;m just skating around, but when you&#039;re trying to nail something and you have to wait for some to get up and out of the way after hitting them 3 or 4 times in a row is just ridiculous.  But yeah, good call on the blowing pedestrians up - that would be great!  I tend to just plow into them at full speed when I get frustrated, which of course just knocks them down again and causes me to wait even longer. 
 
@David: Nah, I won&#039;t bother playing it on the PS3.  Basically, any game that&#039;s out for both, I&#039;ll play on the Xbox 360 for the Achievements and better online support. 
 
@Kevin: I&#039;d love to say doing the more complex flip tricks like 360 flips and hardflips gets easier, but it really doesn&#039;t.  I usually end up doing 360 pop-shuvits or varial kickflips when I attempt them.  I haven&#039;t spent a lot of time on them, though.  There was one goal that required you to do a nollie 360 flip then hit a rail that I practiced it for, but that was about it. 
 
@Daniel: GameSpot is my most trusted source for game reviews.  They seem to be the most honest.  I always look back to the Doom 3 release when everyone was giving it high 9s and GameSpot rolled out an 8.5 with the explanation, &quot;Extremely impressive from a technical standpoint yet behind the times from a first-person-shooter design standpoint.&quot; </description>
		<content:encoded><![CDATA[<p>@Kenneth: Oh man, am I ever excited for The Orange Box.  I&#039;ve been going through Half-Life 2 withdrawl since ditching PC gaming and I TF2 looks so fucking great!</p>
<p>@Andre: I don&#039;t mind the cars and pedestrians while I&#039;m just skating around, but when you&#039;re trying to nail something and you have to wait for some to get up and out of the way after hitting them 3 or 4 times in a row is just ridiculous.  But yeah, good call on the blowing pedestrians up &#8211; that would be great!  I tend to just plow into them at full speed when I get frustrated, which of course just knocks them down again and causes me to wait even longer.</p>
<p>@David: Nah, I won&#039;t bother playing it on the PS3.  Basically, any game that&#039;s out for both, I&#039;ll play on the Xbox 360 for the Achievements and better online support.</p>
<p>@Kevin: I&#039;d love to say doing the more complex flip tricks like 360 flips and hardflips gets easier, but it really doesn&#039;t.  I usually end up doing 360 pop-shuvits or varial kickflips when I attempt them.  I haven&#039;t spent a lot of time on them, though.  There was one goal that required you to do a nollie 360 flip then hit a rail that I practiced it for, but that was about it.</p>
<p>@Daniel: GameSpot is my most trusted source for game reviews.  They seem to be the most honest.  I always look back to the Doom 3 release when everyone was giving it high 9s and GameSpot rolled out an 8.5 with the explanation, &quot;Extremely impressive from a technical standpoint yet behind the times from a first-person-shooter design standpoint.&quot; </p>
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		<title>By: Daniel Primed</title>
		<link>http://mattbrett.com/blog/videogames/2007/skate-is-rad-but/#comment-23328</link>
		<dc:creator>Daniel Primed</dc:creator>
		<pubDate>Sun, 23 Sep 2007 21:19:19 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/archives/2007/09/skate-is-rad-but/#comment-23328</guid>
		<description>I don&#039;t trust GameSpot for game reviews. Been saying that for about 6 years now. :) 
 
I think that Skate has definetly left its mark, although(like you said) theres a number of menacing flaws, its definetly possible for this title to rise to the ranks and throw Tony Hawk off his thrown with more refined sequels. </description>
		<content:encoded><![CDATA[<p>I don&#039;t trust GameSpot for game reviews. Been saying that for about 6 years now. <img src='http://mattbrett.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I think that Skate has definetly left its mark, although(like you said) theres a number of menacing flaws, its definetly possible for this title to rise to the ranks and throw Tony Hawk off his thrown with more refined sequels. </p>
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		<title>By: Kevin</title>
		<link>http://mattbrett.com/blog/videogames/2007/skate-is-rad-but/#comment-23327</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Sun, 23 Sep 2007 21:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/archives/2007/09/skate-is-rad-but/#comment-23327</guid>
		<description>I plan on getting it, but for now I just have the demo.  The game is great but no matter how long I play it I still have trouble with doing certain flip tricks.  I would go for a 360 flip or hardflip and it would almost always be a shuvit or kickflip.  I am sure with more practice it would get easier but other than that I love what I have seen so far. </description>
		<content:encoded><![CDATA[<p>I plan on getting it, but for now I just have the demo.  The game is great but no matter how long I play it I still have trouble with doing certain flip tricks.  I would go for a 360 flip or hardflip and it would almost always be a shuvit or kickflip.  I am sure with more practice it would get easier but other than that I love what I have seen so far. </p>
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