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	<title>Comments on: Redundant Confirmation Windows Make Gamers Sad</title>
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	<link>http://mattbrett.com/blog/videogames/2005/redundant-confirmation-windows-make-gamers-sad/</link>
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		<title>By: Scott</title>
		<link>http://mattbrett.com/blog/videogames/2005/redundant-confirmation-windows-make-gamers-sad/#comment-644</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 05 Dec 2005 17:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattbrett.com/?p=162#comment-644</guid>
		<description>Sonic Rush actually asks &quot;Do you really want to play this zone?&quot; when you select a level. How&#039;s that for stupid questions? </description>
		<content:encoded><![CDATA[<p>Sonic Rush actually asks &quot;Do you really want to play this zone?&quot; when you select a level. How&#039;s that for stupid questions? </p>
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		<title>By: D-Ciddy</title>
		<link>http://mattbrett.com/blog/videogames/2005/redundant-confirmation-windows-make-gamers-sad/#comment-552</link>
		<dc:creator>D-Ciddy</dc:creator>
		<pubDate>Sun, 27 Nov 2005 11:41:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattbrett.com/?p=162#comment-552</guid>
		<description>Man I totally agree. It&#039;s the saame way with NHL 06 for ps2 or xbox. Sometimes it takes me almost almost 4 clicks to just save my friggen game. Click here to save.. Are you sure you want to save? are you sure you want to overwrite this file? Save Confirmed plase click to contiue? 
 
It out of control in some instances.  
 
Another one is when you load the game... You have to press X then followed by start then followed by X again before you are even at the start screen. 
 
Anyway ya it poisses me off to. </description>
		<content:encoded><![CDATA[<p>Man I totally agree. It&#039;s the saame way with NHL 06 for ps2 or xbox. Sometimes it takes me almost almost 4 clicks to just save my friggen game. Click here to save.. Are you sure you want to save? are you sure you want to overwrite this file? Save Confirmed plase click to contiue?</p>
<p>It out of control in some instances. </p>
<p>Another one is when you load the game&#8230; You have to press X then followed by start then followed by X again before you are even at the start screen.</p>
<p>Anyway ya it poisses me off to. </p>
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		<title>By: deus62</title>
		<link>http://mattbrett.com/blog/videogames/2005/redundant-confirmation-windows-make-gamers-sad/#comment-540</link>
		<dc:creator>deus62</dc:creator>
		<pubDate>Tue, 22 Nov 2005 12:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattbrett.com/?p=162#comment-540</guid>
		<description>Yeah, that sounds dreadful. Some games already have loading times approaching the launch of a space shuttle (inc. delays) ... if ads get in the way, we might have to drink a lot more coffee in between screens. 
 
I remember old Commodore 64 times with loading screens that simply printed &quot;... and time passes ...&quot; at the bottom of the screen while we had to wait for the next level of some fantasy adventure to load. </description>
		<content:encoded><![CDATA[<p>Yeah, that sounds dreadful. Some games already have loading times approaching the launch of a space shuttle (inc. delays) &#8230; if ads get in the way, we might have to drink a lot more coffee in between screens.</p>
<p>I remember old Commodore 64 times with loading screens that simply printed &quot;&#8230; and time passes &#8230;&quot; at the bottom of the screen while we had to wait for the next level of some fantasy adventure to load. </p>
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		<title>By: Matt</title>
		<link>http://mattbrett.com/blog/videogames/2005/redundant-confirmation-windows-make-gamers-sad/#comment-539</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 22 Nov 2005 09:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattbrett.com/?p=162#comment-539</guid>
		<description>Great comment Ryan.  I see where you&#039;re coming from and agree that some times there is a need for a confirmation.  In any case, I think the default option should be &#039;yes&#039;.  Like I said, there&#039;s a better chance I actually do want to follow through with the action I selected.  But on the other hand, the messages I&#039;m really complaining about here are the completely unnecessary ones.  In NFSMW they&#039;re essentially asking you if you&#039;re sure you want to play the game - then defaulting to &#039;no&#039;.  That doesn&#039;t even make sense. 
 
In regards to menu and toolbar customization in games - I was comparing desktop apps to games to show how flexible desktop apps are.  By no means would I expect to see a fully customizable menu screen in a game, but I should be able to manipulate some aspects - like error/warning messages, etc. 
 
deus62: In game ads are definitely on the horizon - in a big way too, unfortunately.  We&#039;re already seen this is some PC games lately - posters on walls changing out in SWAT 4.  But you&#039;re right... it&#039;s going to get worse.  There will be commercials.  I&#039;m sure we&#039;ll see the end of load screens soon enough... they&#039;ll probably be the first to go.  I really hope it doesn&#039;t get to the point that we&#039;re interacting with ads, but I&#039;m sure it will. 
 
I&#039;m sure we can expect to see a ton of ads in Xbox 360 games.  Why else would they offer a free Live base service?  So every Xbox 360 has an internet connection and can download new in game ads - oh, and send reports back to their servers. </description>
		<content:encoded><![CDATA[<p>Great comment Ryan.  I see where you&#039;re coming from and agree that some times there is a need for a confirmation.  In any case, I think the default option should be &#039;yes&#039;.  Like I said, there&#039;s a better chance I actually do want to follow through with the action I selected.  But on the other hand, the messages I&#039;m really complaining about here are the completely unnecessary ones.  In NFSMW they&#039;re essentially asking you if you&#039;re sure you want to play the game &#8211; then defaulting to &#039;no&#039;.  That doesn&#039;t even make sense.</p>
<p>In regards to menu and toolbar customization in games &#8211; I was comparing desktop apps to games to show how flexible desktop apps are.  By no means would I expect to see a fully customizable menu screen in a game, but I should be able to manipulate some aspects &#8211; like error/warning messages, etc.</p>
<p>deus62: In game ads are definitely on the horizon &#8211; in a big way too, unfortunately.  We&#039;re already seen this is some PC games lately &#8211; posters on walls changing out in SWAT 4.  But you&#039;re right&#8230; it&#039;s going to get worse.  There will be commercials.  I&#039;m sure we&#039;ll see the end of load screens soon enough&#8230; they&#039;ll probably be the first to go.  I really hope it doesn&#039;t get to the point that we&#039;re interacting with ads, but I&#039;m sure it will.</p>
<p>I&#039;m sure we can expect to see a ton of ads in Xbox 360 games.  Why else would they offer a free Live base service?  So every Xbox 360 has an internet connection and can download new in game ads &#8211; oh, and send reports back to their servers. </p>
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		<title>By: deus62</title>
		<link>http://mattbrett.com/blog/videogames/2005/redundant-confirmation-windows-make-gamers-sad/#comment-537</link>
		<dc:creator>deus62</dc:creator>
		<pubDate>Tue, 22 Nov 2005 05:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattbrett.com/?p=162#comment-537</guid>
		<description>Just be happy there aren&#039;t any commercial screens. Just imagine the money one could make in, for example, F.E.A.R. if just before nailing some half-witted soldier with two landmines, you would get a screen telling you &quot;Enroll in two of our psychology courses ... and get one for free!&quot;. 
 
Or confirmation screens? &quot;Are you sure you want to blow this friendly, nice family father to smithereens? - Yes, damn it - Maybe? Tell Me more. - Not really, but I can&#039;t gewt agrip on myself.&quot; 
 
That should add a whole new dimension to the game and if done cleverly, it could add a lot of good laughs as well. </description>
		<content:encoded><![CDATA[<p>Just be happy there aren&#039;t any commercial screens. Just imagine the money one could make in, for example, F.E.A.R. if just before nailing some half-witted soldier with two landmines, you would get a screen telling you &quot;Enroll in two of our psychology courses &#8230; and get one for free!&quot;.</p>
<p>Or confirmation screens? &quot;Are you sure you want to blow this friendly, nice family father to smithereens? &#8211; Yes, damn it &#8211; Maybe? Tell Me more. &#8211; Not really, but I can&#039;t gewt agrip on myself.&quot;</p>
<p>That should add a whole new dimension to the game and if done cleverly, it could add a lot of good laughs as well. </p>
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		<title>By: Ryan</title>
		<link>http://mattbrett.com/blog/videogames/2005/redundant-confirmation-windows-make-gamers-sad/#comment-536</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 21 Nov 2005 23:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattbrett.com/?p=162#comment-536</guid>
		<description>I understand your frustration but a lot of options you are faced with are required by Microsoft or Sony, especially those dealing with their specific hardware; memory cards, saves to the drive, controllers, etc.  A lot of times you have to present the user with all those options, &quot;Are you SURE you want to save to your memory card?&quot;  Don&#039;t present the options that Microsoft and Sony want you to, and you won&#039;t be allowed to release your game on their console  Now the gameplay specific options are up to the developer.   
 
 &quot;Every application I use on a daily basis, whether it be Photoshop, Dreamweaver, Thunderbird (email) or MSN Messenger can be customized - how they look, act, what menu/toolbar items I see and even how things are laid out.&quot;  
 
Sure it sounds nice but I bet it would be pretty difficult to implement.  At the end of the day unfortunately complete UI control for the user would probably be the last worry of the developer.  They&#039;d rather create a great gameplay experience than the ability to customize your toolbar.  What would it matter if you could customize the UI if the game sucked? </description>
		<content:encoded><![CDATA[<p>I understand your frustration but a lot of options you are faced with are required by Microsoft or Sony, especially those dealing with their specific hardware; memory cards, saves to the drive, controllers, etc.  A lot of times you have to present the user with all those options, &quot;Are you SURE you want to save to your memory card?&quot;  Don&#039;t present the options that Microsoft and Sony want you to, and you won&#039;t be allowed to release your game on their console  Now the gameplay specific options are up to the developer.  </p>
<p> &quot;Every application I use on a daily basis, whether it be Photoshop, Dreamweaver, Thunderbird (email) or MSN Messenger can be customized &#8211; how they look, act, what menu/toolbar items I see and even how things are laid out.&quot; </p>
<p>Sure it sounds nice but I bet it would be pretty difficult to implement.  At the end of the day unfortunately complete UI control for the user would probably be the last worry of the developer.  They&#039;d rather create a great gameplay experience than the ability to customize your toolbar.  What would it matter if you could customize the UI if the game sucked? </p>
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		<title>By: Jesse</title>
		<link>http://mattbrett.com/blog/videogames/2005/redundant-confirmation-windows-make-gamers-sad/#comment-535</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Mon, 21 Nov 2005 23:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattbrett.com/?p=162#comment-535</guid>
		<description>I totally hear where you&#039;re comin from.  I hate having to confirm the same message over-and-over-and-over again. </description>
		<content:encoded><![CDATA[<p>I totally hear where you&#039;re comin from.  I hate having to confirm the same message over-and-over-and-over again. </p>
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