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	<title>Comments on: Let&#8217;s Not Forget About Halo 3: ODST</title>
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		<title>By: Matt Brett</title>
		<link>http://mattbrett.com/2009/10/lets-not-forget-about-halo-3-odst/#comment-27235</link>
		<dc:creator>Matt Brett</dc:creator>
		<pubDate>Thu, 22 Oct 2009 14:41:20 +0000</pubDate>
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		<description>You touched on a couple points I left out, half intentionally. While I enjoyed most of the music, the jazz sax drove me up the wall. Didnâ€™t like that one bit.

Adding more depth to the story via optional audio logs is a trend I fully stand behind, but I didnâ€™t quite like the implementation in ODST. Mostly because there always seemed to be a fight following the activation of one. So as much as I wanted to hear them, I was rarely paying attention. Or, found them to be a distraction from the battle.

I saw down one night with intentions of tracking down the remaining logs. After a couple hours of roaming the streets, I had found half a dozen more, but had definitely got my fill of searching. Every bit of that city looks the same, and itâ€™s very hard to remember where youâ€™ve been.</description>
		<content:encoded><![CDATA[<p>You touched on a couple points I left out, half intentionally. While I enjoyed most of the music, the jazz sax drove me up the wall. Didnâ€™t like that one bit.</p>
<p>Adding more depth to the story via optional audio logs is a trend I fully stand behind, but I didnâ€™t quite like the implementation in ODST. Mostly because there always seemed to be a fight following the activation of one. So as much as I wanted to hear them, I was rarely paying attention. Or, found them to be a distraction from the battle.</p>
<p>I saw down one night with intentions of tracking down the remaining logs. After a couple hours of roaming the streets, I had found half a dozen more, but had definitely got my fill of searching. Every bit of that city looks the same, and itâ€™s very hard to remember where youâ€™ve been.</p>
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		<title>By: Raphael Essoo-Snowdon</title>
		<link>http://mattbrett.com/2009/10/lets-not-forget-about-halo-3-odst/#comment-27230</link>
		<dc:creator>Raphael Essoo-Snowdon</dc:creator>
		<pubDate>Tue, 20 Oct 2009 03:09:04 +0000</pubDate>
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		<description>I thought the single player campaign was a fresh take on the series, I also preferred the open world feel over the strict linear path that you&#039;re given in previous Halo&#039;s, hopefully Bungie manage to give &lt;em&gt;Reach&lt;/em&gt; the same treatment. Sadie&#039;s Story was a nice touch too, the audio logs placed over Martin O&#039;Donnell&#039;s brilliant score gave a great sense of atmosphere in a dark and abandoned New Mombasa.

I for one never managed to pick up any DLC maps for Halo 3 so you can understand how eager I was to get my hands on the &quot;content heavy&quot; second disc. That bundled with the &lt;em&gt;Reach&lt;/em&gt; beta, Firefight mode and an unmissable campaign makes for an oh-so-awesome package, one I would recommend for anyone that owns a 360!</description>
		<content:encoded><![CDATA[<p>I thought the single player campaign was a fresh take on the series, I also preferred the open world feel over the strict linear path that you&#8217;re given in previous Halo&#8217;s, hopefully Bungie manage to give <em>Reach</em> the same treatment. Sadie&#8217;s Story was a nice touch too, the audio logs placed over Martin O&#8217;Donnell&#8217;s brilliant score gave a great sense of atmosphere in a dark and abandoned New Mombasa.</p>
<p>I for one never managed to pick up any DLC maps for Halo 3 so you can understand how eager I was to get my hands on the &#8220;content heavy&#8221; second disc. That bundled with the <em>Reach</em> beta, Firefight mode and an unmissable campaign makes for an oh-so-awesome package, one I would recommend for anyone that owns a 360!</p>
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