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	<title>Comments on: You&#8217;re Going to Have to Force-Feed Me Prince of Persia</title>
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	<link>http://mattbrett.com/2008/12/youre-going-to-have-to-force-feed-me-prince-of-persia/</link>
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		<title>By: Gavin McFarland</title>
		<link>http://mattbrett.com/2008/12/youre-going-to-have-to-force-feed-me-prince-of-persia/#comment-26293</link>
		<dc:creator>Gavin McFarland</dc:creator>
		<pubDate>Wed, 14 Jan 2009 12:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=820#comment-26293</guid>
		<description>I have to agree with you on everything you&#039;ve commented on. I really liked the last POP series and couldn&#039;t wait to get my hands on this as it had great promises of going back to POP&#039;s roots.

From a geeky web developer poinjt of view I really like it, the controls are dead easy, almost too easy. The visual ques work really well, again almost too easy. The map &quot;looks&quot; nice and the menu system very sexy. But then beyond that it&#039;s very synthetic and artificial. I got to the forth boss and I&#039;m begining to get bored of pressing a, a, a, b, a, a, b, a, a, a, a, b, b.</description>
		<content:encoded><![CDATA[<p>I have to agree with you on everything you&#8217;ve commented on. I really liked the last POP series and couldn&#8217;t wait to get my hands on this as it had great promises of going back to POP&#8217;s roots.</p>
<p>From a geeky web developer poinjt of view I really like it, the controls are dead easy, almost too easy. The visual ques work really well, again almost too easy. The map &#8220;looks&#8221; nice and the menu system very sexy. But then beyond that it&#8217;s very synthetic and artificial. I got to the forth boss and I&#8217;m begining to get bored of pressing a, a, a, b, a, a, b, a, a, a, a, b, b.</p>
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		<title>By: Mike</title>
		<link>http://mattbrett.com/2008/12/youre-going-to-have-to-force-feed-me-prince-of-persia/#comment-26270</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 05 Jan 2009 14:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=820#comment-26270</guid>
		<description>I have the same problems with the game as you do. Mainly, collecting the light orbs in places you have already been several times in order to unlock the other levels ,  unresponsiveness in combat sequences (especially Elika), the utter lack of any kind of enemies, and fighting the bosses 6 times each.  That is just lazy design.  The flying power plate sequences were pretty frustrating too at times.

I finally beat the game the other night.  The ending was pretty mediocre and certainly did not make up for the rest of the game.   The series could get better if they learn from their mistakes, but this installment is kind of weak.</description>
		<content:encoded><![CDATA[<p>I have the same problems with the game as you do. Mainly, collecting the light orbs in places you have already been several times in order to unlock the other levels ,  unresponsiveness in combat sequences (especially Elika), the utter lack of any kind of enemies, and fighting the bosses 6 times each.  That is just lazy design.  The flying power plate sequences were pretty frustrating too at times.</p>
<p>I finally beat the game the other night.  The ending was pretty mediocre and certainly did not make up for the rest of the game.   The series could get better if they learn from their mistakes, but this installment is kind of weak.</p>
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		<title>By: Luke</title>
		<link>http://mattbrett.com/2008/12/youre-going-to-have-to-force-feed-me-prince-of-persia/#comment-26245</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Tue, 30 Dec 2008 20:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=820#comment-26245</guid>
		<description>I know exactly what you mean mate, me and a friend played through recently. The irony is how linear this &#039;open-ended&#039; game seems to be, it seems more of an art piece with some fights thrown in (see The Bouncer for the epitome of that).

Theres no denying thats its a very pretty looking game, but it makes you wonder after the endless drones and battles of the last two that they&#039;ve subtitued most of the substance for the stylish asthetics.</description>
		<content:encoded><![CDATA[<p>I know exactly what you mean mate, me and a friend played through recently. The irony is how linear this &#8216;open-ended&#8217; game seems to be, it seems more of an art piece with some fights thrown in (see The Bouncer for the epitome of that).</p>
<p>Theres no denying thats its a very pretty looking game, but it makes you wonder after the endless drones and battles of the last two that they&#8217;ve subtitued most of the substance for the stylish asthetics.</p>
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		<title>By: Scott</title>
		<link>http://mattbrett.com/2008/12/youre-going-to-have-to-force-feed-me-prince-of-persia/#comment-26244</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 30 Dec 2008 17:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=820#comment-26244</guid>
		<description>While I was reading your review I couldn&#039;t stop nodding my head and saying, your right there, I completely agree etc etc but at the very same time I loved POP. 

Sure you can&#039;t die, sure the bosses are repetitive but something kept me going I really can&#039;t put my finger on it. Maybe it was just nice being in a fantasy world rather than shooting people in the face, maybe it was Elika&#039;s perfectly formed body (: maybe it was the amazing art direction but after 12 hours I got to the end and enjoyed every minute of it.

Having said that I&#039;m pretty sure you could train a monkey to play, and complete POP. Plus the ending was terrible, I mean really terrible. It annoys me when you get that sort of ending from a film that you have invested one and a half hours in but a 12 hour game booooo, as we say in the UK that&#039;s just not cricket.</description>
		<content:encoded><![CDATA[<p>While I was reading your review I couldn&#8217;t stop nodding my head and saying, your right there, I completely agree etc etc but at the very same time I loved POP. </p>
<p>Sure you can&#8217;t die, sure the bosses are repetitive but something kept me going I really can&#8217;t put my finger on it. Maybe it was just nice being in a fantasy world rather than shooting people in the face, maybe it was Elika&#8217;s perfectly formed body (: maybe it was the amazing art direction but after 12 hours I got to the end and enjoyed every minute of it.</p>
<p>Having said that I&#8217;m pretty sure you could train a monkey to play, and complete POP. Plus the ending was terrible, I mean really terrible. It annoys me when you get that sort of ending from a film that you have invested one and a half hours in but a 12 hour game booooo, as we say in the UK that&#8217;s just not cricket.</p>
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		<title>By: Matt</title>
		<link>http://mattbrett.com/2008/12/youre-going-to-have-to-force-feed-me-prince-of-persia/#comment-26243</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 30 Dec 2008 16:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=820#comment-26243</guid>
		<description>&lt;blockquote&gt;...though I may still do just that, as I do have a few friends who enjoyed it (another love/hate game a la Assassinâ€™s Creed?).&lt;/blockquote&gt;

Could be, I suppose.  I haven&#039;t heard anyone raving about it, though.  But makes me wonder about the reviews.  Maybe it&#039;s one of those games that has an incredible ending that makes you forget about all those other issues along the way?

&lt;blockquote&gt;Iâ€™m playing Tomb Raider Underworld at the moment, and one of the things I love about it - and TR in general - is how long it can take you to figure out what route youâ€™re meant to take to your desired location. I thought Prince of Persia would be similar in that respect.&lt;/blockquote&gt;

Apparently, they&#039;ve done an even better job of creating multiple paths in Tomb Raider Underworld, which definitely has me excited to play it.

Did you play the older Prince of Persia games?  They were more like Tomb Raider, with tons of booby traps and obstacles.  Lots of timed jumps and rolls, but all of that is lost in this new game.  A fair bit of puzzles, too.</description>
		<content:encoded><![CDATA[<blockquote><p>&#8230;though I may still do just that, as I do have a few friends who enjoyed it (another love/hate game a la Assassinâ€™s Creed?).</p></blockquote>
<p>Could be, I suppose.  I haven&#8217;t heard anyone raving about it, though.  But makes me wonder about the reviews.  Maybe it&#8217;s one of those games that has an incredible ending that makes you forget about all those other issues along the way?</p>
<blockquote><p>Iâ€™m playing Tomb Raider Underworld at the moment, and one of the things I love about it &#8211; and TR in general &#8211; is how long it can take you to figure out what route youâ€™re meant to take to your desired location. I thought Prince of Persia would be similar in that respect.</p></blockquote>
<p>Apparently, they&#8217;ve done an even better job of creating multiple paths in Tomb Raider Underworld, which definitely has me excited to play it.</p>
<p>Did you play the older Prince of Persia games?  They were more like Tomb Raider, with tons of booby traps and obstacles.  Lots of timed jumps and rolls, but all of that is lost in this new game.  A fair bit of puzzles, too.</p>
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		<title>By: Matt</title>
		<link>http://mattbrett.com/2008/12/youre-going-to-have-to-force-feed-me-prince-of-persia/#comment-26242</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 30 Dec 2008 15:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=820#comment-26242</guid>
		<description>&lt;blockquote&gt;Youâ€™re not able to jump at all angles and it feels as if Iâ€™m moving on a grid when it comes to wall running and jumping.&lt;/blockquote&gt;

I noticed that as well.  But only when I decided to go off course.  If you stick to where you&#039;re supposed to go, everything is set up perfect - which is ironically a huge flaw.</description>
		<content:encoded><![CDATA[<blockquote><p>Youâ€™re not able to jump at all angles and it feels as if Iâ€™m moving on a grid when it comes to wall running and jumping.</p></blockquote>
<p>I noticed that as well.  But only when I decided to go off course.  If you stick to where you&#8217;re supposed to go, everything is set up perfect &#8211; which is ironically a huge flaw.</p>
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		<title>By: Matt</title>
		<link>http://mattbrett.com/2008/12/youre-going-to-have-to-force-feed-me-prince-of-persia/#comment-26241</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 30 Dec 2008 15:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=820#comment-26241</guid>
		<description>Playing this game has made me want to jump back into Assassin&#039;s Creed.  I lent it to a friend about 8 months ago and haven&#039;t got it back yet.  Going to have to get on his case!

I think PoP is best played in small spurts.  I sat there for nearly 3 hours the other night and was ready to smack my head off the wall from the repetitive nature of it.  I might keep at it - it&#039;s been a couple days since I&#039;ve touched it now, and I&#039;m sort of wanting to pick it up again.

I just sold my copy of Fallout 3 after about 7 hours - it&#039;s just &lt;em&gt;too&lt;/em&gt; much of a commitment for me.  I did a side quest that lasted nearly 3 hours and didn&#039;t progress the main story one bit.  That&#039;s when I knew I was going to be playing the game for weeks on end, and I&#039;m just not into that.  Very slow, too.</description>
		<content:encoded><![CDATA[<p>Playing this game has made me want to jump back into Assassin&#8217;s Creed.  I lent it to a friend about 8 months ago and haven&#8217;t got it back yet.  Going to have to get on his case!</p>
<p>I think PoP is best played in small spurts.  I sat there for nearly 3 hours the other night and was ready to smack my head off the wall from the repetitive nature of it.  I might keep at it &#8211; it&#8217;s been a couple days since I&#8217;ve touched it now, and I&#8217;m sort of wanting to pick it up again.</p>
<p>I just sold my copy of Fallout 3 after about 7 hours &#8211; it&#8217;s just <em>too</em> much of a commitment for me.  I did a side quest that lasted nearly 3 hours and didn&#8217;t progress the main story one bit.  That&#8217;s when I knew I was going to be playing the game for weeks on end, and I&#8217;m just not into that.  Very slow, too.</p>
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		<title>By: Matt</title>
		<link>http://mattbrett.com/2008/12/youre-going-to-have-to-force-feed-me-prince-of-persia/#comment-26240</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 30 Dec 2008 15:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=820#comment-26240</guid>
		<description>&lt;blockquote&gt;I would be happy to see the next POP in the Mirrorâ€™s Edge engine with some combat.&lt;/blockquote&gt;

Yuck, not me!  I thought Mirror&#039;s Edge should have been third person and wasn&#039;t a fan of the controls, and definitely not the combat.</description>
		<content:encoded><![CDATA[<blockquote><p>I would be happy to see the next POP in the Mirrorâ€™s Edge engine with some combat.</p></blockquote>
<p>Yuck, not me!  I thought Mirror&#8217;s Edge should have been third person and wasn&#8217;t a fan of the controls, and definitely not the combat.</p>
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		<title>By: Gavin</title>
		<link>http://mattbrett.com/2008/12/youre-going-to-have-to-force-feed-me-prince-of-persia/#comment-26239</link>
		<dc:creator>Gavin</dc:creator>
		<pubDate>Tue, 30 Dec 2008 13:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=820#comment-26239</guid>
		<description>Seriously wait or I&#039;ll send it up since my Xbox is now looking like its about to red light. 

Gavin</description>
		<content:encoded><![CDATA[<p>Seriously wait or I&#8217;ll send it up since my Xbox is now looking like its about to red light. </p>
<p>Gavin</p>
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		<title>By: Rockers Delight</title>
		<link>http://mattbrett.com/2008/12/youre-going-to-have-to-force-feed-me-prince-of-persia/#comment-26238</link>
		<dc:creator>Rockers Delight</dc:creator>
		<pubDate>Tue, 30 Dec 2008 11:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://mattbrett.com/?p=820#comment-26238</guid>
		<description>Aww, I&#039;m bummed about this as it was one I was looking forward to having a go with, though I may still do just that, as I do have a few friends who enjoyed it (another love/hate game a la Assassin&#039;s Creed?).

&lt;blockquote&gt;Problem being, thereâ€™s one way to get there and there might as well be flashing billboards pointing the way&lt;/blockquote&gt;

I&#039;m playing Tomb Raider Underworld at the moment, and one of the things I love about it - and TR in general - is how long it can take you to figure out what route you&#039;re meant to take to your desired location. I thought Prince of Persia would be similar in that respect.

Your review paints this as a relatively boring and mediocre game, so I might find myself waiting until it&#039;s discounted. The art direction looks pretty awesome, though.</description>
		<content:encoded><![CDATA[<p>Aww, I&#8217;m bummed about this as it was one I was looking forward to having a go with, though I may still do just that, as I do have a few friends who enjoyed it (another love/hate game a la Assassin&#8217;s Creed?).</p>
<blockquote><p>Problem being, thereâ€™s one way to get there and there might as well be flashing billboards pointing the way</p></blockquote>
<p>I&#8217;m playing Tomb Raider Underworld at the moment, and one of the things I love about it &#8211; and TR in general &#8211; is how long it can take you to figure out what route you&#8217;re meant to take to your desired location. I thought Prince of Persia would be similar in that respect.</p>
<p>Your review paints this as a relatively boring and mediocre game, so I might find myself waiting until it&#8217;s discounted. The art direction looks pretty awesome, though.</p>
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